Crystal Defenders [NPUB30092] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Crystal Defenders [NPUB30092] (/showthread.php?tid=173868) |
RE: Crystal Defenders [NPUB30092] - BlackDaemon - 01-06-2016 Shows some broken graphics on recent master build. "Load Program exception bypass" hack was used. Code: ... RE: Crystal Defenders [NPUB30092] - BlackDaemon - 01-26-2017 Goes ingame with gliches using OpenGL on recent master build v0.0.1-8-60bd2fb. But still has issues with shaders Code: E {rsx::thread} RSX: Unknown/illegal instruction: 0x26 (forced unit 0) LLE used Code: - libadec.prx RE: Crystal Defenders [NPUB30092] - digitaldude - 07-22-2017 rpcs3-v0.0.3-2017-07-21-9b39314a_win64 Playable now. RE: Crystal Defenders [NPUB30092] - ssshadow - 07-22-2017 Moving to playable RE: Crystal Defenders [NPUB30092] - DewQuack - 11-14-2018 I cannot get this game in a Playable state. The game opens with a red box under the text, and random Japanese text flashing under different UI. It also lags a lot, and when I close the game it sometimes closes RPCS3. I've change from Vulkan to OpenGL, toggled "Disable Vertex Cache" on and off, and also changed the LLE to the list BlackDaemon mentioned. Not sure what else to do, any advise? Here is a pastebin of my log: https://pastebin.com/rNbg1sAs Current build: rpcs3-v0.0.5-7496-0e0a82e5_win64 CPU: i5-750 GPU: GTX 760 RE: Crystal Defenders [NPUB30092] - KevinInfection - 05-18-2019 (07-22-2017, 01:09 PM)digitaldude Wrote: rpcs3-v0.0.3-2017-07-21-9b39314a_win64 Mind explaining how to make this playable, please? I tried using rpcs3-v0.0.3-2017-07-21-9b39314a_win64. Not sure if I'm missing something. |