Wolf of the Battlefield: Commando 3 [NPUB30021] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Wolf of the Battlefield: Commando 3 [NPUB30021] (/showthread.php?tid=173841) |
RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - John GodGames - 01-04-2016 Ingame with LLE.Settings are shown on a video below at the end.Great speed up with Recompiler ASMJIT, but it seems to be unstable (heavily slowdown after some minutes of playing) Tested on https://github.com/vlj/rpcs3/tree/d3d12-wip Enabled LLE modules: cellSpursJq_Library v1.1 cellSre_Library v1.1 RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - vlj - 01-10-2016 It looks like the game is using a wrong texture 1 frame out of two leading to the flickering. I don't think it's rsx related, although I don't know what causes this. Possibly an issue with nv3089 command too but I'm not familiar with them :/ RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - vlj - 01-11-2016 I fixed the shadows with a hack, I should make a proper commit soon. RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - John GodGames - 01-11-2016 Game doesn't work on recent master...Invalid mag filter (0x4) (in file Emu\RSX\D3D12\D3D12Formats.cpp:252, in function `anonymous-namespace'::get_mag_filter)? RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - vlj - 01-12-2016 It should go ingame with latest master now. With rsx branch most gfx issues should be fixed. RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - John GodGames - 01-12-2016 Almost perfect graphics...still slowdowns and unstability used: https://github.com/vlj/rpcs3/tree/rsx RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - digitaldude - 12-20-2017 rpcs3-v0.0.4-2017-12-19-f24491de_win64 Playable. RE: Wolf of the Battlefield: Commando 3 [NPUB30021] - Slyponto - 07-10-2018 when i try to use left r-stick game recognize as "start" button... anyone with this problem? |