PixelJunk Monsters [NPEA00068] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: PixelJunk Monsters [NPEA00068] (/showthread.php?tid=173748) |
RE: PixelJunk Monsters [NPEA00068] - Ekaseo - 12-19-2015 The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too. Settings: PPU int 2 + spu int 2 OGL + write color buffer LLE: fiber jpgdec spurs sre RE: PixelJunk Monsters [NPEA00068] - tambre - 12-19-2015 (12-19-2015, 12:44 PM)Ekaseo Wrote: The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too. Please put the ID of the game in brackets, and state the full name of LLE'd modules, as per the (updated) guidelines. RE: PixelJunk Monsters [NPEA00068] - Ekaseo - 12-19-2015 (12-19-2015, 12:56 PM)tambre Wrote:(12-19-2015, 12:44 PM)Ekaseo Wrote: The game goes only till main menu, then it wont progress anymore because of some spu problem which needs to be reported to a dev. Sound works too. No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct RE: PixelJunk Monsters [NPEA00068] - flashmozzg - 12-19-2015 (12-19-2015, 01:16 PM)Ekaseo Wrote: No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct It's alt+91 and alt+93 (honestly, you could've done it yourself). RE: PixelJunk Monsters [NPEA00068] - tambre - 12-19-2015 (12-19-2015, 02:23 PM)flashmozzg Wrote:(12-19-2015, 01:16 PM)Ekaseo Wrote: No can do... i use svk keyboard settings, i can only use the normal ones, maybe i will use them if you send me the code (alt + number) for both of them. Still, its only cosmetic IMO, main thing is that the ID is correct Or you could simply CTRL+C and CTRL+V it from another thread. RE: PixelJunk Monsters [NPEA00068] - Asinine - 10-14-2017 RPCS3 v0.0.3-3-1572d01 Alpha Playable |