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Ridge Racer 7 [BCES00009] - Printable Version

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+--- Thread: Ridge Racer 7 [BCES00009] (/showthread.php?tid=173590)

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Ridge Racer 7 [BCES00009] - Dante38490 - 12-06-2015

I have menu in 30 fps and ingame 8 fps, Half Playable with little 3D texture in DX12, but actually very buggy render Tongue
Other problem in render for size windows, OpenGL no problem, but DX12 render not in Full Windows.
I think problem in the game with update 3.0 in a 3D, and dx12 not support 3d actually, (I think).
For OpenGil in show also Ingame, but Black screen exept ATH Game.

Screen intro and Menu


Video for intro and ingame




RE: Ridge Racer 7 [BCES00009] - Ru4slan - 12-06-2015

Wow.Its awesome.



RE: Ridge Racer 7 [BCES00009] - notq - 12-06-2015

Code:
E {PPU Thread[0x1] (main_thread)[0x003c5e24]} Exception:
(in file Emu\SysCalls\Modules\cellGame.cpp:662, in function cellDiscGameGetBootDiscInfo)

I got this Exeption but in RR 7 Demo [NPEA-90011]. Not even black screen.



RE: Ridge Racer 7 [BCES00009] - Dante38490 - 12-06-2015

(12-06-2015, 06:08 PM)notq Wrote:
Code:
E {PPU Thread[0x1] (main_thread)[0x003c5e24]} Exception:
(in file Emu\SysCalls\Modules\cellGame.cpp:662, in function cellDiscGameGetBootDiscInfo)

I got this Exeption but in RR 7 Demo [NPEA-90011]. Not even black screen.
I know, I have applicate big Hack for this game ^^
Hack list here



RE: Ridge Racer 7 [BCES00009] - BlackDaemon - 12-08-2015

//Edit: ok, got it a bit further

Those bunch of changes is quite puzzling. Let's examine, at least, first steps:

1. Bypass cellDiscGameGetBootDiscInfo in cellGame.cpp
Code:
s32 cellDiscGameGetBootDiscInfo()
{
    UNIMPLEMENTED_FUNC(cellGame); return CELL_OK;
}
2. Bypass cellSaveDataAutoLoad in cellSaveData.cpp (copy/paste of cellSaveDataAutoLoad2)
3. Bypass cellMsgDialogOpen in cellMsgDialog.cpp (copy/paste of cellMsgDialogOpen2)
4. Bypass cellSaveDataAutoSave in cellSaveData.cpp (copy/paste of cellSaveDataAutoSave2)



RE: Ridge Racer 7 [BCES00009] - Dante38490 - 12-08-2015

(12-08-2015, 09:20 PM)BlackDaemon Wrote: //Edit: ok, got it a bit further

Those bunch of changes is quite puzzling. Let's examine, at least, first steps:

1. Bypass cellDiscGameGetBootDiscInfo in cellGame.cpp
Code:
s32 cellDiscGameGetBootDiscInfo()
{
    UNIMPLEMENTED_FUNC(cellGame); return CELL_OK;
}
2. Bypass cellSaveDataAutoLoad in cellSaveData.cpp (copy/paste of cellSaveDataAutoLoad2)
3. Bypass cellMsgDialogOpen in cellMsgDialog.cpp (copy/paste of cellMsgDialogOpen2)
4. Bypass cellSaveDataAutoSave in cellSaveData.cpp (copy/paste of cellSaveDataAutoSave2)
Yes is it, thx for explain ^^



RE: Ridge Racer 7 [BCES00009] - BlackDaemon - 12-08-2015

Yet something still missing, and it seems stuck on cellDmux (video playback). I uncommented code, which mentioned in your "hack" commit in cellDmux.cpp, but still can't bypass black screen.



RE: Ridge Racer 7 [BCES00009] - Dante38490 - 12-08-2015

(12-08-2015, 10:52 PM)BlackDaemon Wrote: Yet something still missing, and it seems stuck on cellDmux (video playback). I uncommented code, which mentioned in your "hack" commit in cellDmux.cpp, but still can't bypass black screen.

normally, just use 3d sel with last update Smile copy self with you folder blue ray



RE: Ridge Racer 7 [BCES00009] - BlackDaemon - 12-08-2015

Thanks, at least i got it working until menus/start race screen Smile Please, mention such details next time using bold text, and include update link, if possible Wink



RE: Ridge Racer 7 [BCES00009] - BlackDaemon - 01-11-2016

Shows better graphics on recent master build. Still works very unstable and freezes ingame. Requires libSre LLE'd.