Trinity Universe [BLES00971] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Trinity Universe [BLES00971] (/showthread.php?tid=167519) |
RE: Trinity Universe [BLES00971] - Nekotekina - 02-11-2015 "Goes ingame". RE: Trinity Universe [BLES00971] - ssshadow - 12-17-2015 Using LLE now it works for the first time for me. Looks supremely broken in OpenGL, someone on W10 can check with DX12. It sounds perfect with LLE atrac3 stuff however. Compare to the screenshots above. Menu: In game... Log RE: Trinity Universe [BLES00971] - ssshadow - 09-11-2016 Works great now with OpenGL and some LLE. Froze after 10-15 minutes or so, otherwise almost perfect. The freeze was after plenty of cutscenes and a battle, so it's almost there. Move this to half playable. LLE (everything is probably not needed) - libac3dec.prx - libac3dec2.prx - libadec.prx - libadec2.prx - libadec_internal.prx - libat3dec.prx - libatrac3plus.prx - libatxdec.prx - libdmux.prx - libdmuxpamf.prx - libfiber.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libmp3dec.prx - libpamf.prx - libpngdec.prx - libresc.prx - librtc.prx - libsail.prx - libspurs_jq.prx - libsre.prx Log Screenshots RE: Trinity Universe [BLES00971] - digitaldude - 01-27-2017 Recorded a video of the game, yeah I'd say it's half playable. Sometimes it freezes during the conversation segments but if you wait a few seconds it unfreezes and the game carries on. The freezes during the battle stay that way though, and you can't continue the game, I haven't passed the first battle in all my attempts. rpcs3-ReleaseLLVM-b6f8efac D3D11 PPU: LLVM SPU: ASMJIT for recording video. PPU: fast SPU: fast for log. LLE: Same as ssshadow RE: Trinity Universe [BLES00971] - ssshadow - 03-18-2017 No longer freezes, runs perfectly fine even on my i7-2670qm. Mostly 30 fps in battle, 60 fps outside. Perfect sound. Only problem is it crashes accessing the inn for saving "F {rsx::thread} class std::runtime_error thrown: Compressed or unknown texture format 0x88 (in file C:\rpcs3\rpcs3\Emu\RSX\GL\GLTexture.cpp:68)" RE: Trinity Universe [BLES00971] - digitaldude - 12-22-2017 rpcs3-v0.0.4-2017-12-19-f24491de_win64 Playable. Doesnt crash in inn. RE: Trinity Universe [BLES00971] - Myr - 02-11-2018 Works (almost) perfectly. Does crash once in a while due to memory access violations. Default settings AMD FX-8350, 8GB ram. Win64 RPCS3 0.0.4-6410 RE: Trinity Universe [BLES00971] - Aferaos - 09-04-2018 Vulkan and OpenGL shows the same error message. DirectX12 stay in black screen. Someone can help me? Setup: GTX 1060 3Gbs - i5 7500 - 8gbs RAM |