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Shin Hayarigami [BLJS10279] - Printable Version

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+--- Thread: Shin Hayarigami [BLJS10279] (/showthread.php?tid=163867)

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RE: Shin Hayarigami [BLJS10279] - AMMAREN - 07-15-2015

Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504)
But not reach menu ConfusedConfused



RE: Shin Hayarigami [BLJS10279] - tambre - 07-16-2015

(07-15-2015, 07:08 PM)AMMAREN Wrote: Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504)
But not reach menu ConfusedConfused

Are you sure? For me it goes to menu and in-game has one text thing and then it's black screen. Also this game requires color buffers to be on or it will not go to main menu. If it still doesn't work, try deleting the save data and trophy folders.



RE: Shin Hayarigami [BLJS10279] - AMMAREN - 07-16-2015

i will make more test



RE: Shin Hayarigami [BLJS10279] - AMMAREN - 07-16-2015

sorry... it doesn't reach main menu Blush



RE: Shin Hayarigami [BLJS10279] - tambre - 07-16-2015

(07-16-2015, 04:41 PM)AMMAREN Wrote: sorry... it doesn't reach main menu Blush

Try using PPU Interpreter 2 and SPU Interpreter 2.
Use these graphics settings:
http://puu.sh/j1vIA/5600a70250.png
For audio set your audio to Null.
Others leave to defaults.

Try again and see if it works now, if it doesn't wait for the current PRs to be merged.



RE: Shin Hayarigami [BLJS10279] - AMMAREN - 07-17-2015

sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)







RE: Shin Hayarigami [BLJS10279] - tambre - 07-17-2015

(07-17-2015, 12:24 AM)AMMAREN Wrote: sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)

I sadly have no idea why that could happen. For me it imports those functions, but most of those cellSpurs* functions are never used. What is your game's version?



RE: Shin Hayarigami [BLJS10279] - AMMAREN - 07-17-2015

(07-17-2015, 07:51 AM)tambre Wrote:
(07-17-2015, 12:24 AM)AMMAREN Wrote: sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)

I sadly have no idea why that could happen. For me it imports those functions, but most of those cellSpurs* functions are never used. What is your game's version?

This is my game version Sad





RE: Shin Hayarigami [BLJS10279] - tambre - 07-17-2015

(07-17-2015, 09:34 AM)AMMAREN Wrote:
(07-17-2015, 07:51 AM)tambre Wrote:
(07-17-2015, 12:24 AM)AMMAREN Wrote: sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)

I sadly have no idea why that could happen. For me it imports those functions, but most of those cellSpurs* functions are never used. What is your game's version?

This is my game version Sad

I'm sadly out of ideas what could cause it to not run for you. Maybe someone else has an idea why it doesn't run for you. Huh



RE: Shin Hayarigami [BLJS10279] - Dante38490 - 09-17-2015

Video GamePlay 60 fps

error with save system exist and GamePlay working http://pastebin.com/vCcbcmNX
And error without Save system exist in folder BLJS10279_00_SYSTEM (just place PARAM.sfo this game in here) http://pastebin.com/ZMQA629d