New OpenGL renderer - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: New OpenGL renderer (/showthread.php?tid=163802) |
RE: New OpenGL renderer - Ekaseo - 08-12-2014 The new OpenGL is comming, will this affect the emulators rendering speed, or it does not matter, since the cpu is doing all the main work. Here is a link to the article : http://www.phoronix.com/scan.php?page=news_item&px=MTc2MDA RE: New OpenGL renderer - pnkie666 - 08-12-2014 So....Why developers of emulator can't use Mantle API for emulator? RE: New OpenGL renderer - flashmozzg - 08-12-2014 I don't think they should implement any new APIs until emulator is fully functional (spurs etc.) RE: New OpenGL renderer - Ekaseo - 08-12-2014 (08-12-2014, 03:59 PM)flashmozzg Wrote: I don't think they should implement any new APIs until emulator is fully functional (spurs etc.) its only been announced that they are working on it, it will take years before its finished, so its just a speculation for the future. RE: New OpenGL renderer - ssshadow - 08-12-2014 OpenGL is good enough and works on everything. Additional performance is probably not relevant, I mean my mediocre mobile GPU is always in it's low power state of 200 mhz and with very low GPU usage when running anything in rpcs3. If someone decides to work on Mantle or whatever, it is certainly not for performance reasons, but because it could make development easier. |