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Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Printable Version

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+--- Thread: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] (/showthread.php?tid=163424)

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RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - tambre - 07-12-2015

(07-12-2015, 02:49 AM)AMMAREN Wrote: stop working because it is keep loop in this Step ({Audio Thread) Sad

Code:
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d240, attr=*0xd002f1f0, initial_val=0, max_val=5)
W {PPU[0x1] Thread (main_thread)[0x0008d7c4]} sys_semaphore: sys_semaphore_create(sem=*0x2086d280, attr=*0xd002f1f0, initial_val=1, max_val=1)
W {PPU[0x1] Thread (main_thread)[0x0008d5ac]} sys_mutex: sys_mutex_create(mutex_id=*0x2086d2c0, attr=*0xd002f208)
! {Audio Thread} cellAudio: 6.360000 ms adjusted
! {Audio Thread} cellAudio: 5.642000 ms adjusted
! {Audio Thread} cellAudio: 7.808000 ms adjusted
! {Audio Thread} cellAudio: 5.859000 ms adjusted
! {Audio Thread} cellAudio: 7.524000 ms adjusted
! {Audio Thread} cellAudio: 6.528000 ms adjusted
! {Audio Thread} cellAudio: 5.894000 ms adjusted
..........

I highly doubt that the audo thread would affect the main thread, could you post the full log?



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - AMMAREN - 07-12-2015

Ok this is full log... Big Grin


Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504 )
But too slow Blush Blush



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - vlj - 09-15-2015

Works with dx12 on d3d12 branch, at 60 fps. But color are wrong sometimes, plus textbox are cut, I'm investigating why.



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - vlj - 09-16-2015

Ok I fixed the color issue so the game is a candidate for "playable" section. I don't understand japanese at all so I can't ensure it works for long duration though.

With interpreter 2 for ppu and spu



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Dante38490 - 09-16-2015

Video for Intro Play in 60 fps

Video for GamePlay in 60 fps, but Little gfx glitches




RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Toriaizu - 07-21-2016

Build from 20.07.2016

FX-8320, HD5770 1GB, 16GB DDR3

Modules:
libmux
libmuxpamf
libresc
librtc
libsmvd2
libsmvd4
libsre
libsysutil_avc2

OpenGL
PPU: Interpreter (fast)
SPU: ASMJIT

Some graphical glitches, but you can go through all game (i got 2 bad ends) without crashing. Save game works even if you restart emulation and then load the save.

[youtube]M3BSnM1F_uw[/youtube]



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Nekotekina - 09-27-2016

Does it still work?



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - Toriaizu - 09-30-2016

Build v0.0.1-3-1c97183
Slow loading after logos, then black screen with 60fps. Log attached, all the same settings.



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - AMMAREN - 01-31-2017

((Test on RPCS3 LLVM-aef5113d))

Interpreter(fast) & Interpreter(ASMJIT)
Better in OpenGL
--------------------
Movie : Work
Graphic : Work
Music : Work
SaveGame : Work
LoadGame : Work



___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz)



RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - AMMAREN - 07-30-2017

Perfect fully playable

i can't see any problem in this game...

------------------------
((Deep Test on RPCS3 v0.0.3-3-bc4d73d Alpha))

See old Video

-------------------
Interpreter(Fast) & Recompiler(ASMJIT)
Better in Vulkan
Setting

--------------------
Speed : full (30 FPS)
Movie : Perfect Work
Graphic : Perfect Work
Music : Perfect Work

___________________________________
CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz)
GPU:- GTX 1080
Motherboards:- ASUS X-99A-II
RAM:- 32.0 GB (2666 MHz