RPCS3 Forums
Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6)
+--- Thread: Atelier Rorona Plus The Alchemist of Arland [BLES02050] (/showthread.php?tid=163298)

Pages: 1 2 3 4 5 6 7 8


RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 03-06-2016

One step closer today.




RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 03-08-2016

Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)




RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Dante38490 - 03-08-2016

(03-08-2016, 12:32 PM)Gundark Wrote: Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)
ah, I see there are some arrived without me.
I already have this result for several months, finally I have more than that, I have already informed VLJ that he leans on it.



RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - flashmozzg - 03-08-2016

(03-08-2016, 12:32 PM)Gundark Wrote: Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)

What about cellFont ?



RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - tambre - 03-09-2016

(03-08-2016, 11:40 PM)flashmozzg Wrote:
(03-08-2016, 12:32 PM)Gundark Wrote: Only cellSre is needed. Everything in menu is working except when selecting new game in which case it throws:
{PPU Thread[0x1] (main_thread)[0x007343fc]} Exception:
(in file Emu\SysCalls\Modules\cellFont.cpp:588, in function cellFontGetKerning)

What about cellFont ?

I think somebody mentioned quite a while ago, that LLE'ing cellFont doesn't work.



RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 03-09-2016

That's right. LLE'ing cellFont doesn't work.



RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - ssshadow - 01-27-2017

I think it in theory can go in game but it's insanely unstable and I haven't been able to. It freezes within a few seconds on the main menu, or at best after starting to go in game.

LLE
Code:
- libdmuxpamf.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libpamf.prx
- libresc.prx
- libsail.prx
- libspurs_jq.prx
- libsre.prx
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libdmux.prx
- libfiber.prx
- librtc.prx






RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - Gundark - 01-27-2017

Finaly it goes in game for a while. After second screenshot it plays music but it does nothing.
rpcs3-ReleaseLLVM-5e8852af

- libac3dec.sprx
- libadec.sprx
- libat3dec.sprx
- libatrac3plus.sprx
- libatxdec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfiber.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfs.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libspurs_jq.sprx
- libsre.sprx
- libsync2.sprx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)




RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - ssshadow - 01-27-2017

Did we just test the same game at the same time independent of each other? Tongue



RE: Atelier Rorona Plus The Alchemist of Arland [BLES02050] - AAKH1361 - 01-27-2017

(01-27-2017, 06:50 PM)ssshadow Wrote: Did we just test the same game at the same time independent of each other? Tongue

You Have Telepathy Big Grin