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Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Printable Version

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+--- Thread: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] (/showthread.php?tid=163135)

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RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - derpf - 07-02-2014

(07-02-2014, 10:29 AM)ssshadow Wrote:
(07-02-2014, 07:12 AM)derpf Wrote: EDIT: Nevermind, I can run it.

Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-02-2014

(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote:
(07-02-2014, 07:12 AM)derpf Wrote: EDIT: Nevermind, I can run it.

Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - derpf - 07-03-2014

(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote:
(07-02-2014, 07:12 AM)derpf Wrote: EDIT: Nevermind, I can run it.

Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-03-2014

(07-03-2014, 06:54 AM)derpf Wrote:
(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote: Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)
I see. Well, multiplayer is not that important right now anyway. And yeah, it slaughters my i7 with 8 threads as well.



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - woody2014 - 07-04-2014

(07-03-2014, 12:06 PM)ssshadow Wrote:
(07-03-2014, 06:54 AM)derpf Wrote:
(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote: The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)
I see. Well, multiplayer is not that important right now anyway. And yeah, it slaughters my i7 with 8 threads as well.

Can someone send me the rap file to this game please.



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - woody2014 - 07-04-2014

(07-04-2014, 09:36 PM)AlexAltea Wrote:
(07-04-2014, 09:32 PM)woody2014 Wrote: Can someone send me the rap file to this game please.

That would be illegal. Undecided You have to purchase the game and dump everything from your PS3.

ok i understand thank you anyway



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Dante38490 - 07-04-2014

It does not work for me :/
It worked some days ago :/
You too?



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-05-2014

(07-04-2014, 11:47 PM)Dante38490 Wrote: It does not work for me :/
It worked some days ago :/
You too?

It works for me. Make sure that
  • SPU interpreter
  • both write buffers off
  • hook static functions off



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - Dante38490 - 07-05-2014

(07-05-2014, 11:13 AM)ssshadow Wrote: It works for me. Make sure that
  • SPU interpreter
  • both write buffers off
  • hook static functions off

Yes, it is configured like this, but I have huge mistake.
SPU: SPU E [577] Thread (Thread _Multistream SPU) [0x00007aec] :: SPUThread ReadChannel error: unknown / illegal channel (8 [$ SPU_RdDec]).



RE: Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041] - ssshadow - 07-05-2014

(07-05-2014, 01:35 PM)Dante38490 Wrote:
(07-05-2014, 11:13 AM)ssshadow Wrote: It works for me. Make sure that
  • SPU interpreter
  • both write buffers off
  • hook static functions off

Yes, it is configured like this, but I have huge mistake.
SPU: SPU E [577] Thread (Thread _Multistream SPU) [0x00007aec] :: SPUThread ReadChannel error: unknown / illegal channel (8 [$ SPU_RdDec]).

I also have that. Turn off the log and let it run for a minute or two and it will start.