Swords and Soldiers [NPUA30035] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Swords and Soldiers [NPUA30035] (/showthread.php?tid=163048) |
RE: Swords and Soldiers [NPUA30035] - Nickz - 06-25-2014 It's a bit unstable, needs to be resumed few times and sometimes just crashes. With write color buffers enabled shows that mess in the screenshot. The SOE logo that can be found in the RSX debugger has similar colors so maybe it's what the emu is trying to show. RE: Swords and Soldiers [NPUA30035] - ssshadow - 06-25-2014 Eh, it's technically intro RE: Swords and Soldiers [NPUA30035] - Nickz - 06-25-2014 (06-25-2014, 04:22 PM)ssshadow Wrote: Eh, it's technically intro Too bad there's no "half intro" section RE: Swords and Soldiers [NPUA30035] - aniruddh - 08-05-2014 Shows black screen and textures(and some more textures as well) log https://www.mediafire.com/?x4l10qybj54m6yg TTY - http://pastebin.com/tyjSA9U5 RE: Swords and Soldiers [NPUA30035] - aniruddh - 08-13-2014 shows this with both buffers on RE: Swords and Soldiers [NPUA30035] - Alexander9000 - 08-13-2014 so this is kind of intro? RE: Swords and Soldiers [NPUA30035] - digitaldude - 03-15-2017 Shows intro then fatal crash. RE: Swords and Soldiers [NPUA30035] - Asinine - 11-14-2017 RPCS3 v0.0.4-6075-0064976c Alpha Ingame but requires GPU Texture scaling or RPCS3 will crash. FPS is fine but there is some visual issues strict rendering mode fixes some but it still needs some more improvements before being considered playable. RE: Swords and Soldiers [NPUA30035] - Asinine - 01-19-2018 RPCS3 v0.0.4-6343-6828fbf65 Alpha Playable, 60fps with no issues (at least as far as I could tell). GPU texture scaling isn't needed anymore either. |