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Swords and Soldiers [NPUA30035] - Printable Version

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RE: Swords and Soldiers [NPUA30035] - Nickz - 06-25-2014

It's a bit unstable, needs to be resumed few times and sometimes just crashes. With write color buffers enabled shows that mess in the screenshot. The SOE logo that can be found in the RSX debugger has similar colors so maybe it's what the emu is trying to show.



RE: Swords and Soldiers [NPUA30035] - ssshadow - 06-25-2014

Eh, it's technically intro Wink



RE: Swords and Soldiers [NPUA30035] - Nickz - 06-25-2014

(06-25-2014, 04:22 PM)ssshadow Wrote: Eh, it's technically intro Wink

Too bad there's no "half intro" section Big Grin



RE: Swords and Soldiers [NPUA30035] - aniruddh - 08-05-2014

Shows black screen and textures(and some more textures as well)

log https://www.mediafire.com/?x4l10qybj54m6yg


TTY - http://pastebin.com/tyjSA9U5



RE: Swords and Soldiers [NPUA30035] - aniruddh - 08-13-2014

shows this with both buffers on



RE: Swords and Soldiers [NPUA30035] - Alexander9000 - 08-13-2014

so this is kind of intro?



RE: Swords and Soldiers [NPUA30035] - digitaldude - 03-15-2017

Shows intro then fatal crash.



RE: Swords and Soldiers [NPUA30035] - Asinine - 11-14-2017

RPCS3 v0.0.4-6075-0064976c Alpha
Ingame but requires GPU Texture scaling or RPCS3 will crash.

FPS is fine but there is some visual issues strict rendering mode fixes some but it still needs some more improvements before being considered playable.


RE: Swords and Soldiers [NPUA30035] - Asinine - 01-19-2018

RPCS3 v0.0.4-6343-6828fbf65 Alpha

Playable, 60fps with no issues (at least as far as I could tell).

GPU texture scaling isn't needed anymore either.