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Akimi Village [NPUA30036] - Printable Version

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+--- Thread: Akimi Village [NPUA30036] (/thread-163005.html)



RE: Akimi Village [NPUA30036] - aniruddh - 06-23-2014

log http://pastebin.com/BDjqaEDK



RE: Akimi Village [NPUA30036] - jacky400 - 06-23-2014

anything show up in the RSX debugger ? and make sure to check write color buffer to see if something will show up .



RE: Akimi Village [NPUA30036] - aniruddh - 06-23-2014

no it does not



RE: Akimi Village [NPUA30036] - jacky400 - 06-23-2014

(06-23-2014, 08:30 AM)aniruddh Wrote: no it does not

Alright thanks. From the log , it is not even creating new FBO yet .



RE: Akimi Village [NPUA30036] - Ani - 07-08-2016

Build: 71b21fe
LLE: libsre, libsail

Black screen with 0.00FPS, throws the following exception:
Code:
·E LDR: Unknown function '0xD9B8C0EE' in module 'cellSysmodule' (index 2975)
...
·F {PPU[0x3f] Thread (_libsail-control) [0x00815cbc]} class fmt::exception thrown: Function not registered (index 2975)
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUModule.cpp:155)



RE: Akimi Village [NPUA30036] - BlackDaemon - 01-25-2017

Goes ingame with some glitches using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx



RE: Akimi Village [NPUA30036] - digitaldude - 05-25-2017

rpcs3-v0.0.2-2017-05-22-5f38098a_win64

Framerate is playable now I think. Game is playable.



RE: Akimi Village [NPUA30036] - ssshadow - 05-25-2017

Moving to playable.