Altered Beast [NPEB00526] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Altered Beast [NPEB00526] (/showthread.php?tid=162391) |
RE: Altered Beast [NPEB00526] - emunewzdecade - 06-01-2014 **rpcs3 revision da2c5bb** Observed some unknown upcodes when loaded RSXThread and also cellspurs the moment appears the raw images. log file RE: Altered Beast [NPEB00526] - niccoooodu61 - 06-19-2014 on NPUB30459 version of Altered Beast we can have some textures too (have to click on resume many time ) is there an option to autoresume ? log: http://pastebin.com/TmfUk5i3 RE: Altered Beast [NPEB00526] - Darkriot - 06-19-2014 (06-19-2014, 02:46 PM)niccoooodu61 Wrote: on NPUB30459 version of Altered Beast hmm, as my thread... http://www.emunewz.net/forum/showthread.php?tid=157860 RE: Altered Beast [NPEB00526] - jacky400 - 06-19-2014 It is being stopped by the REP opcode void main() { if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP { if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP { if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP { if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP { } RE: Altered Beast [NPEB00526] - BlackDaemon - 12-13-2015 Goes ingame with LLE. Some other games from "Sega Vintage Collection" series might work too. http://www.youtube.com/watch?v=O5zZO4oXo6A RE: Altered Beast [NPEB00526] - digitaldude - 07-22-2017 rpcs3-v0.0.3-2017-07-21-9b39314a_win64 Playable. RE: Altered Beast [NPEB00526] - ssshadow - 07-22-2017 Moving to playable |