Crazy Machines Elements [NPUB30433] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Crazy Machines Elements [NPUB30433] (/showthread.php?tid=162274) |
RE: Crazy Machines Elements [NPUB30433] - BlackDaemon - 05-21-2014 Edit: it seems stuck on loading screen. RE: Crazy Machines Elements [NPUB30433] - Ani - 05-01-2016 aafcf44 (https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.2217) Loadable (Black screen with 0fps) Loaded libraries: libsre Stops the emulation on boot with: Code: {PPU[0x2] Thread (main_thread) [0x00dd5520]} class fmt::exception thrown: cellGameUpdateInit(): Logs: RE: Crazy Machines Elements [NPUB30433] - BlackDaemon - 01-26-2017 Tested on modded build v0.0.1-8-60bd2fb. Goes ingame with major glitches on OpenGL renderer. Requires minor hack to skip unimplemented functions in cellNetCtl.cpp replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellNetCtl); return CELL_OK; LLE used Code: - libadec.prx RE: Crazy Machines Elements [NPUB30433] - digitaldude - 08-16-2017 rpcs3-v0.0.3-2017-08-10-de5fcce1_win64 Playable. RE: Crazy Machines Elements [NPUB30433] - ssshadow - 08-16-2017 Moving to playable. |