RPCS3 Forums
Crazy Machines Elements [NPUB30433] - Printable Version

+- RPCS3 Forums (https://forums.rpcs3.net)
+-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4)
+--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5)
+--- Thread: Crazy Machines Elements [NPUB30433] (/showthread.php?tid=162274)



RE: Crazy Machines Elements [NPUB30433] - BlackDaemon - 05-21-2014

Edit: it seems stuck on loading screen.



RE: Crazy Machines Elements [NPUB30433] - Ani - 05-01-2016

aafcf44 (https://ci.appveyor.com/project/rpcs3/rpcs3/build/1.0.2217)

Loadable (Black screen with 0fps)

Loaded libraries:
libsre

Stops the emulation on boot with:
Code:
{PPU[0x2] Thread (main_thread) [0x00dd5520]} class fmt::exception thrown: cellGameUpdateInit():
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellNetCtl.cpp:141)

Logs:





RE: Crazy Machines Elements [NPUB30433] - BlackDaemon - 01-26-2017

Tested on modded build v0.0.1-8-60bd2fb. Goes ingame with major glitches on OpenGL renderer. Requires minor hack to skip unimplemented functions in cellNetCtl.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellNetCtl); return CELL_OK;

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx



RE: Crazy Machines Elements [NPUB30433] - digitaldude - 08-16-2017

rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

Playable.



RE: Crazy Machines Elements [NPUB30433] - ssshadow - 08-16-2017

Moving to playable.