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Velocity Ultra [NPUB31396] - Printable Version

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+--- Thread: Velocity Ultra [NPUB31396] (/showthread.php?tid=161644)

Pages: 1 2


RE: Velocity Ultra [NPUB31396] - ssshadow - 04-28-2014



Update 2017-02-03: The game is now playable, see this post and use these settings:

Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_rec.prx
- libsjvtd.prx
- libspurs_jq.prx
- libsre.prx
- libsvc1d.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

Build: rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64



First shows a spinning loading thing, and then get's stuck on some screen which says "E"... Might be an error message, since it needs spurs, and some gcm command.

Log: (I paused the spurs thread after it looped endlessly, but it makes no difference on what the game shows you) http://pastebin.com/94bQdrxT





This game didn't work about a month ago, so something has recently happened Smile



RE: Velocity Ultra [NPUB31396] - derpf - 04-29-2014

Hmm, for me it just crashes after creating trophies with a read from null block



RE: Velocity Ultra [NPUB31396] - ssshadow - 04-29-2014

(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block

Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.



RE: Velocity Ultra [NPUB31396] - derpf - 04-29-2014

(04-29-2014, 01:32 PM)ssshadow Wrote:
(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block

Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.

Nope, just keeps looping read errors. Which is weird because it's the same region. Huh.



RE: Velocity Ultra [NPUB31396] - notq - 12-03-2014

Small video with intro. Actually it works with 70-90 fps, but when you capture screen with 60 frame per sec 1080p, it's decreasing.



Guys, why this video doesn't have the full screen option on the forum, only on youtube ?



RE: Velocity Ultra [NPUB31396] - tambre - 12-04-2014

(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.



RE: Velocity Ultra [NPUB31396] - notq - 12-04-2014

(12-04-2014, 12:56 PM)tambre Wrote:
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.

So how about that http://www.emunewz.net/forum/showthread.php?tid=164771&pid=216539#pid216539 ?



RE: Velocity Ultra [NPUB31396] - flashmozzg - 12-04-2014

(12-04-2014, 01:36 PM)notq Wrote:
(12-04-2014, 12:56 PM)tambre Wrote:
(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?

Because Youtube.

So how about that http://www.emunewz.net/forum/showthread.php?tid=164771&pid=216539#pid216539 ?
Id depends on how you insert video probably.




RE: Velocity Ultra [NPUB31396] - notq - 12-04-2014

flashmozzg, thank you. Didn't found this button first time ))



RE: Velocity Ultra [NPUB31396] - ssshadow - 03-07-2015

I commented away the endless loop in spursKernelEntry in cellSpursSpu.cpp (maybe this doesn't make a difference, but earlier comments talk about spurs) and this game reaches the main menu if you look in the rsx debugger where it shows a texture with all letters A,B,C... and the menu background. On "the screen" it only shows the letter T :p

It does react to input, you can make the T disappear and reappear but it never displays anything else.