RPCS3 Forums
Super Pixel Jumper - Printable Version

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+--- Thread: Super Pixel Jumper (/showthread.php?tid=160551)



RE: Super Pixel Jumper - hassanrazza - 04-12-2014

SPJ loads but runs at 0.0 fps



RE: Super Pixel Jumper - derpf - 04-12-2014

It aborts (most likely) prematurely. Can you post the log?



RE: Super Pixel Jumper - hassanrazza - 04-12-2014

(04-12-2014, 08:55 AM)derpf Wrote: It aborts (most likely) prematurely. Can you post the log?

sorry for this, but how do i find the log?

(04-12-2014, 08:55 AM)derpf Wrote: It aborts (most likely) prematurely. Can you post the log?

I cant copy the log.



RE: Super Pixel Jumper - derpf - 04-12-2014

(04-12-2014, 09:03 AM)hassanrazza Wrote: I cant copy the log.

Open RPCS3.log in a text editor and paste it into http://pastebin.com, and link the URL.



RE: Super Pixel Jumper - nevermind1711 - 07-29-2014

Tested with b98b324 revision, standard settings, ppu and spu interpreters, depth and color buffer disabled.

I get a black screen with low FPS and the RSX debugger shows a game texture:



Here is the log:

http://pastebin.com/Fj3E7bE6

Like "Goodbye World" the game loops on:

Quote:RSX: W {RSXThread} TODO: NV4097_SET_ZMIN_MAX_CONTROL: cullNearFarEnable=0, zclampEnable=1, cullIgnoreW=1
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: W {RSXThread} NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 309



RE: Super Pixel Jumper - Ekaseo - 12-01-2014

This game can be played but because it only runs in 4 fps its half playable, I cant test the recompiler part with this.



RE: Super Pixel Jumper - ps0ne - 12-17-2014

Probably playable, slow on my laptop as always Tongue