SGT Puzzles - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Homebrew (https://forums.rpcs3.net/forumdisplay.php?fid=10) +--- Forum: Loadable (https://forums.rpcs3.net/forumdisplay.php?fid=14) +--- Thread: SGT Puzzles (/showthread.php?tid=160059) |
RE: SGT Puzzles - ps0ne - 04-04-2014 Logical game, shows 0.0fps log http://pastebin.com/fLEZbs9K log says rpcs3 cannot load png files: sys_fs error: "/data/puzzles/blackbox.png" not found! flags: 0x00000000, but these pngs are in folder. RE: SGT Puzzles - ssshadow - 04-04-2014 Open the VFS manager and map /data/puzzles/ to the real directory. Also, where did you download it? Can't find a working link anywhere. OK, I found the game here: http://store.brewology.com/homebrew.php?category=Games Then I fixed the VFS issues. The files are loaded, but it still crashes on a write8 to null block in the same place : ( Log: http://pastebin.com/ecSsYvsL VFS: [Image: UQakg88.png] RE: SGT Puzzles - ps0ne - 04-04-2014 Great, thx for hint, pngs spotted, new log http://pastebin.com/3SfwagmF There is nice site with homebrews here http://dl.qj.net/playstation-3/homebrew-applications.html just filter with the tilte of application to fast find. Mhh i cant find by filtering, here is the direct link http://thehomebrewplanet.com/downloads/PS3/3.55%20CFW/Games/SGTPuzzles%20v1.0_3.55CFW.rar RE: SGT Puzzles - Darkriot - 04-04-2014 (04-04-2014, 08:05 PM)ssshadow Wrote: Open the VFS manager and map /data/puzzles/ to the real directory. hey, you forgot this =) i think...this it's better =) RE: SGT Puzzles - ssshadow - 04-04-2014 Oh, this must be the first game I have seen where ignoring read/write errors actually works for the better. RE: SGT Puzzles - ps0ne - 04-05-2014 Yes, with ignoring read/write option enabled, game go further. It shows menu to choose game, and it loads game! So this can be moved to half playable? FPS is so small that i cant test it right now. RE: SGT Puzzles - ps0ne - 09-11-2014 Game got really slow 0.X fps. Probably because now shows everything on screen. Does not even require write to color buffer. RE: SGT Puzzles - ps0ne - 01-05-2015 "A bit" faster with recompiler. Looks nice. And none red error in console. RE: SGT Puzzles - ps0ne - 06-26-2015 It might be something not worthy, but since many revisions, this game crashes emulator. |