Comix Zone [NPUB30460] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Comix Zone [NPUB30460] (/showthread.php?tid=157860) Pages:
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RE: Comix Zone [NPUB30460] - ps0ne - 08-27-2015 Hi Tambre, could You share with your build containing all and newest changes? I could test some games. RE: Comix Zone [NPUB30460] - tambre - 08-28-2015 (08-27-2015, 09:13 PM)ps0ne Wrote: Hi Tambre, could You share with your build containing all and newest changes? I could test some games. Hi, I'd like to clarify a couple things. I did implement/fix a couple things that are required to run this game. The game requires Spurs LLE to run, which isn't meant for testing games and posting those results on the forums. Sadly I didn't realise that at the time and had forgotten, that I had Spurs LLE turned on at the time and didn't know that the results made with Spurs LLE aren't ment to be posted on the forums. I'll avoid posting results produced with Spurs LLE in the future. RE: Comix Zone [NPUB30460] - Nekotekina - 08-28-2015 OGL. And it doesn't require any special changes. RE: Comix Zone [NPUB30460] - notq - 12-16-2015 DX12+LLE RE: Comix Zone [NPUB30460] - ps0ne - 12-16-2015 It works with ogl too, last build did some improvements. RE: Comix Zone [NPUB30460] - digitaldude - 04-06-2017 rpcs3-v0.0.2-2017-04-03-a2b33c37_win64 The non working saving/loading now fixed, it's playable. RE: Comix Zone [NPUB30460] - ssshadow - 04-06-2017 Moving to playable RE: Comix Zone [NPUB30460] - Darkriot - 07-25-2017 This game is broken on the last builds with any settings. Quote:·F 0:00:08.421063 {PPU[0x1000013] Thread (HLE Video Decoder)} class std::runtime_error thrown: Unsupported time_base.num (1000/1, tpf=1) RE: Comix Zone [NPUB30460] - Ani - 07-26-2017 Try lle libvdec RE: Comix Zone [NPUB30460] - Darkriot - 08-02-2017 (07-26-2017, 11:06 PM)Annie Wrote: Try lle libvdec Yeah, it works (on OpenGL), but on Vulkan render the image with the game is very much flickering now. |