God of War: Ghost of Sparta (Digital) [NPUA80636] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: God of War: Ghost of Sparta (Digital) [NPUA80636] (/showthread.php?tid=157673) Pages:
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God of War: Ghost of Sparta (Digital) [NPUA80636] - BlackDaemon - 02-11-2014 Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output. RE: God of War: Ghost of Sparta HD [NPUA80636] - Davenger - 02-11-2014 first commercial game graphics FTW RE: God of War: Ghost of Sparta HD [NPUA80636] - Dante38490 - 02-12-2014 (02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output. WTF RE: God of War: Ghost of Sparta HD [NPUA80636] - 3V01988 - 02-12-2014 (02-12-2014, 01:02 AM)Dante38490 Wrote:I told you these guys could do it faster than any1 can imagine, remember how long it took wiht pcsx2?(02-11-2014, 10:22 PM)BlackDaemon Wrote: Warning: 1080p PNG screenshots. Last screenshot was taken from PS3 to compare output. RE: God of War: Ghost of Sparta HD [NPUA80636] - ssshadow - 02-12-2014 Is this actually being rendered in the GSFrame or can you only see it by looking at memory content? RE: God of War: Ghost of Sparta HD [NPUA80636] - Ani - 07-08-2016 Build: 71b21fe LLE: libsre Black screen with 0.00fps, crashes with Code: ·F {SPU[0x27] Thread (radeng_playeCellSpursKernel4) [0x02bfc]} class fmt::exception thrown: SPUThread::set_ch_value(): Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2) Related issue at GitHub: https://github.com/RPCS3/rpcs3/issues/1479 cellGcmSys TODO: Unimplemented display frequency: Scanout ^ Never seen this before RE: God of War: Ghost of Sparta HD [NPUA80636] - Nezarn - 07-08-2016 (07-08-2016, 04:03 PM)Annie Wrote: cellGcmSys TODO: Unimplemented display frequency: Scanout I think i've seen that in Burnout Paradise Demo. (and the game doesn't run) RE: God of War: Ghost of Sparta (Digital) [NPUA80636] - Asinine - 12-27-2017 Playable as of https://forums.rpcs3.net/thread-197744.html with rpcs3-v0.0.4-2017-12-26-e768bdc8_win64 RE: God of War: Ghost of Sparta (Digital) [NPUA80636] - tricui11 - 12-28-2017 Can not wallthrough God of War: Chains of Olympus and God of War: Ghost of Sparta as part of BCES01277 at the same point where I must use stick to walkthrough. I play on keybord and hav not any joystick. I use rpcs3 PADs config to emulate but nothings happens. As I understand I must emulate Left Abnalog (buttons Up Left Down Right) or Right Analog (buttons R F Q G) or D-Pad(butons Home Del End PD). I tried all three options last two hours but can not walkthrough. Please guys check video and try to help me!!!! RE: God of War: Ghost of Sparta (Digital) [NPUA80636] - Ani - 01-02-2018 Not Playable, moving back to Ingame. Audio is completely trashed. e768bdc8 |