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Scogger HD - Printable Version

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+--- Thread: Scogger HD (/showthread.php?tid=156890)

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RE: Scogger HD - ssshadow - 03-08-2014

The background music and all that now works with openal playback. Well, sounds horrible distorted and broken, but probably just requires some tuning Wink . The important bit is everything is played back!



RE: Scogger HD - Dante38490 - 03-08-2014

My Video with Sound ^^
http://youtu.be/z6au1J2-lsk



RE: Scogger HD - Darkriot - 03-08-2014

2:15 - 2:20 best moment ^_^



RE: Scogger HD - Dante38490 - 03-08-2014

(03-08-2014, 01:52 AM)fenix0082 Wrote: 2:15 - 2:20 best moment ^_^
The fly ? Big Grin



RE: Scogger HD - Darkriot - 03-08-2014

(03-08-2014, 02:37 AM)Dante38490 Wrote:
(03-08-2014, 01:52 AM)fenix0082 Wrote: 2:15 - 2:20 best moment ^_^
The fly ? Big Grin

Maybe =)
But i say about Music =)



RE: Scogger HD - bigol - 03-08-2014

I have two problems with this game

It starts but then while ingame it freezes for few seconds then game continues to play, then stop, and continues, and so on

The openal sound doesn't work

I'm usng 32 bit version on Windows 7 32 bit



RE: Scogger HD - ssshadow - 03-08-2014

32 bit is not really supported and will maybe be abandoned soon. Several other games also have problems in the 32 bit version.



RE: Scogger HD - Dante38490 - 03-08-2014

(03-08-2014, 12:03 PM)bigol Wrote: I have two problems with this game

It starts but then while ingame it freezes for few seconds then game continues to play, then stop, and continues, and so on

The openal sound doesn't work

I'm usng 32 bit version on Windows 7 32 bit

32 bit will be abandoned (Totally old and useless)



RE: Scogger HD - metallicafor - 03-09-2014

open al error(sound error) in newest version from 9th



RE: Scogger HD - Cole Roddy - 03-10-2014

(03-09-2014, 09:04 PM)metallicafor Wrote: open al error(sound error) in newest version from 9th

Disabel OpenAL in the Config/Settings menu. Change it form OpenAL to NULL. It should solve the issue. OpenAL and audio is still at experimental implementation. It does not work as intended yet.

Or you can just pause the Audio Thread when running the emulator.

Like this:

[Image: WQxZM5U.png]