Mega Man 9 [NPUB30036] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Mega Man 9 [NPUB30036] (/showthread.php?tid=153565) |
RE: Mega Man 9 [NPUB30036] - osmingebruik - 12-10-2013 Not really sure if i should post it here at the intro or loadable thread but oh well, Game loads, and i'm getting 0,01 Fps Seems sys_lwcond_wait error keeps looping and shuts down. RE: Mega Man 9 [NPUB30036] - Ekaseo - 03-07-2014 This game displays a black screen and 60fps RE: Mega Man 9 [NPUB30036] - ssshadow - 03-08-2014 Can you see a better texture in the RSX debugger? RE: Mega Man 9 [NPUB30036] - Darkriot - 03-08-2014 mm...Red pixels see at you!... RE: Mega Man 9 [NPUB30036] - Ani - 03-04-2016 Duplicate with http://www.emunewz.net/forum/showthread.php?tid=153565 (Last I tested this it had the game invalid map<K, T> key error error thing [changing the PARAM.SFO to the one of another game that works bypasses that error]) https://github.com/RPCS3/rpcs3/issues/1468 RE: Mega Man 9 [NPUB30036] - tambre - 03-04-2016 Merged. RE: Mega Man 9 [NPUB30036] - Aeternal600 - 08-02-2017 Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 With both Vulkan and OpenGL, RPCS3 delivers almost flawless emulation! The game runs at a locked 60 fps with no apparent visual glitches. My only nitpick would be that, for whatever reason, the background music sometimes cracks a bit when using Vulkan. With OpenGL, it doesn't do that. Can be moved to Playable RE: Mega Man 9 [NPUB30036] - ssshadow - 08-02-2017 Moving to playable. |