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Mega Man 9 [NPUB30036] - Printable Version

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+--- Thread: Mega Man 9 [NPUB30036] (/showthread.php?tid=153565)



RE: Mega Man 9 [NPUB30036] - osmingebruik - 12-10-2013

Not really sure if i should post it here at the intro or loadable thread but oh well,

Game loads, and i'm getting 0,01 Fps
Seems sys_lwcond_wait error keeps looping and shuts down.





RE: Mega Man 9 [NPUB30036] - Ekaseo - 03-07-2014

This game displays a black screen and 60fps



RE: Mega Man 9 [NPUB30036] - ssshadow - 03-08-2014

Can you see a better texture in the RSX debugger?



RE: Mega Man 9 [NPUB30036] - Darkriot - 03-08-2014

mm...Red pixels see at you!...



RE: Mega Man 9 [NPUB30036] - Ani - 03-04-2016

Duplicate with
http://www.emunewz.net/forum/showthread.php?tid=153565

(Last I tested this it had the game invalid map<K, T> key error error thing [changing the PARAM.SFO to the one of another game that works bypasses that error])
https://github.com/RPCS3/rpcs3/issues/1468



RE: Mega Man 9 [NPUB30036] - tambre - 03-04-2016

Merged.



RE: Mega Man 9 [NPUB30036] - Aeternal600 - 08-02-2017

Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

With both Vulkan and OpenGL, RPCS3 delivers almost flawless emulation! The game runs at a locked 60 fps with no apparent visual glitches. My only nitpick would be that, for whatever reason, the background music sometimes cracks a bit when using Vulkan. With OpenGL, it doesn't do that.

Can be moved to Playable Big Grin



RE: Mega Man 9 [NPUB30036] - ssshadow - 08-02-2017

Moving to playable.