RE: Gran Turismo 6 [BCES01893] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=19) +--- Thread: RE: Gran Turismo 6 [BCES01893] (/showthread.php?tid=153247) |
RE: Gran Turismo 6 [BCES01893] - sadjoe - 12-08-2013 What about this game? Code: [E]: scetool: Could not load keys RE: Gran Turismo 6 [BCES01893] - ssshadow - 12-08-2013 Not loadable as the log clearly states. RE: Gran Turismo 6 [BCES01893] - s_ariyo - 12-08-2013 Hi, I'm new to emulation. What can be done to make this loadable? Does the SPU need to be fixed or something? RE: Gran Turismo 6 [BCES01893] - ssshadow - 12-08-2013 The game executable seems encrypted, therefore we can't even begin loading it until that can be fixed. RE: Gran Turismo 6 [BCES01893] - s_ariyo - 12-08-2013 Is someone working on getting the game executable decrypted? RE: Gran Turismo 6 [BCES01893] - s_ariyo - 12-08-2013 Cool, thanks. I can't wait to see how it affects more games. RE: Gran Turismo 6 [BCES01893] - tr4nquility - 12-16-2013 (12-08-2013, 11:20 PM)AlexAltea Wrote: Decryption is already implemented, just legally dump the keys from your legally owned PS3 put it in the folder /data/ as described here:In RPCS3 commit on 2013/10/29 -- GIT Changelog : "These are the steps to enable SELF decryption and it applies to future commits regarding this matter. We do NOT take any responsibility about the way you obtain the keys or (until we include SELF decryption into our code) the actions "scetool.exe" (or "zlib1.dll" perform. " Does this mean that RPCS3 will be able to decrypt those EBOOT.BIN without users having to provide "keys" manually ? Just like in JPCSP's initial stage, where users are expected to decrypt using real PSP and then dump the decrypted keys into JPCSP to boot .. and then after several improvements, JPCSP managed to decrypt it on-the-fly without needing real PSP. |