Catherine [BLUS30428] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Catherine [BLUS30428] (/showthread.php?tid=175609) |
RE: Catherine [BLUS30428] - OniEkoh - 03-22-2017 (03-22-2017, 04:11 PM)ssshadow Wrote: Did you actually install firmware 4.81 from here: https://www.playstation.com/en-us/support/system-updates/ps3/ ? Yes, I downloaded the firmware from that official page and installed it. I have previously done fresh installs and redownloaded RPCS3, Playstation Firmware, and the game to make doubly sure that I have the right files. I've just followed your instructions (All settings in line with your image: PPU: Interpreter (fast), SPU: ASMJIT) and I'm getting the same result: green wall of "SPU: function detected" ending on the same message, black screen). With the following settings, the game will boot and allow you through to actual gameplay: PPU: LLVM, SPU: Interpreter (fast), Auto LLE, DX12, XAudio2. Gameplay is still too jittery at the low end of 15-20 FPS to be playable. Just can't seem to get the SPU: Recompiler (ASMJIT) working. Whenever it is enabled, I get the "same result" I mentioned. RE: Catherine [BLUS30428] - ssshadow - 03-22-2017 Must be some super rare sync issue or something. Not much you can do but wait for future improvements then. For example a new SPU recompiler will be written using LLVM. RE: Catherine [BLUS30428] - fenix71 - 03-22-2017 It's weird with my i7-5820k the game runs very smoother with Fast PPU and SPU than with Recompiler PPU and SPU. In the "Press any buttons" screen I have nearly 30 fps with DX12 and Fast PPU and SPU with clear sounds, and only 15 FPS with Recompiler and the sounds are all laggy, is it normal ? RE: Catherine [BLUS30428] - ssshadow - 03-22-2017 (03-22-2017, 08:33 PM)fenix71 Wrote: It's weird with my i7-5820k the game runs very smoother with Fast PPU and SPU than with Recompiler PPU and SPU. That's not supposed to happen... Try this build: https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.2-4183/artifacts RE: Catherine [BLUS30428] - fenix71 - 03-22-2017 (03-22-2017, 08:34 PM)ssshadow Wrote:(03-22-2017, 08:33 PM)fenix71 Wrote: It's weird with my i7-5820k the game runs very smoother with Fast PPU and SPU than with Recompiler PPU and SPU. No I've tried a fresh instal with your build but I have still the same problem, in the log my 5820k is recognized as an Haswell not an Haswell-E perhaps it will help, here is the log RE: Catherine [BLUS30428] - ssshadow - 03-23-2017 Well Haswell and Haswell-E are identical in the eyes of RPCS3/LLVM. What about LLVM + Fast SPU interpreter? RE: Catherine [BLUS30428] - fenix71 - 03-23-2017 (03-23-2017, 03:07 PM)ssshadow Wrote: Well Haswell and Haswell-E are identical in the eyes of RPCS3/LLVM. What about LLVM + Fast SPU interpreter? I tested it with LLVM + Fast SPU + DX12 but still the same problem, the sound in the "Press any button" screen is all cracky and slow. With LLVM + Fast SPU + OGL still the same problem but after a couple of seconds in this screen the sound stop and then I have full speed, but next screens won't load, neither New game nor the turning cinematic. RE: Catherine [BLUS30428] - Dustin.G.Rojas - 03-23-2017 (03-23-2017, 07:57 PM)fenix71 Wrote:(03-23-2017, 03:07 PM)ssshadow Wrote: Well Haswell and Haswell-E are identical in the eyes of RPCS3/LLVM. What about LLVM + Fast SPU interpreter? This is the problem I'm having, only I can get it into the game itself before the sound cuts out. What I did was I skipped the Dolby screen by spamming X and then did the same with the pre-menu screen as well. Sometimes it works. Sometimes it ain't. But even if it works, the sound will cut out at some point and I can't get any further. My log file can be found a page back. RE: Catherine [BLUS30428] - ssshadow - 03-23-2017 You must all be hitting some very strange LLVM bug/sync issue. Try this. Open config.yml and change the line Code: Use LLVM CPU: !<!> "" Code: Use LLVM CPU: !<!> "sandybridge" Delete \data\BLUS30428 (or whatever your game ID is) and run with LLVM+ASMJIT RPCS3 should recompile the game, and it should say something like "compilation started (sandybridge)" Now does it work? RE: Catherine [BLUS30428] - fenix71 - 03-23-2017 (03-23-2017, 09:03 PM)ssshadow Wrote: You must all be hitting some very strange LLVM bug/sync issue. Try this. Open config.yml and change the line No I've tried your solution but still the same problem the log tell me PPU: LLVM: JIT initialized (sandybridge) in place of (haswell) but the sounds are still cracky and stop after seconds |