Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] (/showthread.php?tid=156933) |
RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 07-16-2017 Yes, the random crashes, especially around the world map, is why this one is still in the ingame category and not playable. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - tr4nquility - 07-22-2017 The "invalid mem access location" error which seems to be persistent during first item synthesis can be avoided by going into Interpreter (fast) mode. Afterwards, save the game and then we can resume using recompiler as usual. My only question is, since the game requires motion detection from SixAxis, is there any possibility of implementing motion input without plugging a dualshock 3 or 4? Or perhaps a single button hack for this game? The FPS is already quite good (30 FPS) and the only downside is being this motion detection requirement. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 07-22-2017 Well the world map crash can definitely happen regardless of settings. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Firion - 07-27-2017 (07-15-2017, 10:20 AM)Thanatos Wrote:(04-11-2017, 12:31 PM)ssshadow Wrote:(04-11-2017, 09:01 AM)rauldj Wrote: So, what's the deal with controllers not working on Gust games with LLVM? How does that even make the slightest sense? Wait you mean plugging in the DS4 made the sixaxis work, or just that the controller worked in general? RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Ani - 07-28-2017 Sixaxis is implemented for DS4 only RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Thanatos - 07-29-2017 (07-27-2017, 11:43 PM)Firion Wrote: Wait you mean plugging in the DS4 made the sixaxis work, or just that the controller worked in general? Well, purging worked, meaning sixaxis is working. Couldn't do that with normal XInput controller. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - NES - 08-15-2017 Any updates on the random crashing? The game runs near perfectly otherwise. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - ssshadow - 08-15-2017 (08-15-2017, 11:43 AM)NES Wrote: Any updates on the random crashing? The game runs near perfectly otherwise. Still crashes fairly consistently on the world map at least. I suspect this may actually be a game bug at this point... RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Rauldj - 09-20-2017 This thing is running pretty fast on the latests builds. There's a lot of stuttering but otherwise is almost PS3 level of performance (targeting 60 FPS). Videos still run and sound like utter trash though. There're even some shadows on the ground too. RE: Ar Tonelico Qoga : Knell of Ar Ciel [BLES01102] - Expolaris - 10-27-2017 I made an account just to talk about this game and get some support! Big AT1-2 fan so i was pumped to finally play AT3. Quick System Stars (i7 4.0 ghz, 32gb Ram, Geforce GTX 1080) RPC3 Settings: LLVM and SDMJIT, Enable SPU Loop Detection and Automatically load required libraries. GPU is running Vulkan, Invalidate Cache Every Frame and Use GPU Texture Scaling, I have it running at a solid 30 fps, only experiencing a little bit of unreadable text and some visual glitches. The AMVs stuttered, especially the introduction one. But the game engine itself seems run smooth. After realizing I needed motion controls, I got a DS4 so I could get the purge mechanic running. Experienced my first crash when I got to the World map (but i see you all have experienced that a lot). Thankfully it didn't glitch on the 2nd time and I got into Eternus Shaft. Got to Eternus Shaft and went to do the first Synthesis and it consistently crashed after the item creation conversation, ending in the following error at the end of my log. "F {PPU[0x1000000] Thread (main_thread) [0x0051a8b4]} MEM: Access violation reading location 0x0". I ran it a few more times but encountered the same problem, even trying to skip the little animation of the group crafting the item. But the problem happens after the event from creating the item. Anyone got an idea if there are any settings I may need to tweak to get past this break point? I can post more detailed information or a full log if that helps, thanks! |