Gran Turismo® 6 [BCES01893] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Gran Turismo® 6 [BCES01893] (/showthread.php?tid=187131) |
RE: Gran Turismo® 6 [BCES01893] - srs008 - 11-28-2020 so i've tried running it on my rig. ryzen 1800x (a monster masterair cooler on this) 32gb corsair @ 3000mhz sapphire pulse rx590 8gb (powers two displays) (from what i can gather, basically a rx 580) 1920x1080@75hz (freesync enabled) 1920x1080@60hz (hdmi intercept by home theatre amp, a sherwood from 2012) dedicated 120gb ssd for windows. 500gb samsung NVME ssd for bigger or complex games (rpcs3 is here) HDD for the rest of the games or ones that don't benefit from ssd... ----- my settings for UPTO 20fps (my results do not match PY3AN) gt6 updated version 1.05 **cpu** PPU = LLVM SPU = asmjit (it played up for me on llvm, and i had to use xfloat) Thread scheduler = on spu loop detection = on (crashed without it for me) spu cache = on spu block size = mega (giga crashed) preferred spu = auto (any setting seems lower for me) **gpu** renderer = vulkan (opengl was slower and more buggy) default resolution = 1280x720 shader mode - async multithreaded shader threads = auto write color buffers = on (i think this was the black screen flicker, forgetton already) strict rendering mode = OFF (allows setting slider for resolution scale) resolution scale = 75% (almost readable without too much effort) vsync = on (PROBABLY can be turned off) stretch to display area = on Multi-threaded RSX = ON **advanced** sleeptimers accuracy = all timers (it may not have been a default setting, so i'm listing it) firmware settings = load liblv2.sprx only read color buffers = on (forgot what this fixed) driver wake up delay = 202 (rpcs complained once) vblank = 60hz **debug** disable zcull occlusion queries = on force cpu blit emulation = on disable FIFO reordering = on Accurate SPU DMA = on (seems to fix the crash when entering novice sunday cup's high speed ring) use gpu texture scaling = on (does not seem to matter, but it's on right now) ================ notes the game is visually ok, with layering bugs occuring in the sky, and car body shaping seeming to have some deformation, massive drops in fps in areas. I think the INTERIOR mirror works, but not the other "bonnet" view mirror. i've messed with the settings so much, i'm not sure if i needed to mess with the spu or ppu cores to get through the "buying the honda" part of the intro. or even the first race. these settings are close though, change the cores around if it is a problem. either way. I started with NO savedata, made a user, bought the car, and have raced the first track a few times now. i've had crashes, and i'm not sure how many were things i did. so i'll say it'll probably crash. my testing has been limited to high-speed ring. simply because it's a little too chuggy for me to handle playing right now. so i'm doing a lap, or race then exiting to the menu, and saving... rebooting the emulator with a changed setting. ===== does anyone know why the single thread's highest usage was a 70% spike, and the all core 50%? same for the graphics? even using the 70% as a basis, i'm seeming to be lacking a bit on utilization... RE: Gran Turismo® 6 [BCES01893] - nfsmurilo - 12-02-2020 (11-28-2020, 03:59 PM)srs008 Wrote: so i've tried running it on my rig. Try to download my config in the previous post and test it, your pc is a way better than mine, shold have better framerates and no issues in the graphics... Use the last build of RPCS3 for better performance, aways keep update! RE: Gran Turismo® 6 [BCES01893] - raidenninjamgs4 - 01-02-2021 RPCS3 v0.0.14-11581-c06707c8 Alpha | HEAD | Firmware version: 4.87 Version 01.00 Vulkan: Tested with default settings and SPU loop detection disabled. Game boots and goes ingame. In race the game stays above 30FPS but with massive blinking. Replay mode goes below 30FPS. Runs at 60FPS in menu and race selection screens. Emulator crashes while closing the game. This will only work (at least for me) the first time you boot the game from a clean start. Once you boot it a second time, the game will crash and wont allow you to play it anymore. Log file: RPCS3.log.rar RPCS3 v0.0.14-11584-a2e8e309 Alpha | HEAD | Firmware version: 4.87 OpenGL: Tested with default settings, SPU loop detection disabled and: - PPU Decoder Interpreter (fast). - SPU Decoder Recompiler (ASMJIT). - Lower SPU thread priority enabled (You may wanna keep this uncheck). Game boots and goes ingame but it's barely playable. The game runs at 10-15FPS in race, has massive blinking and it's very buggy. Menu and race select screens will run at 60FPS. This settings wont crash the emulator and will be able to boot it a second time and played it without crashes or errors. Log file: RPCS3.log.gz RE: Gran Turismo® 6 [BCES01893] - PY3AN - 01-10-2021 raidenninjamgs4, You can go through the initial screen on version 1.05, go through the training steps and save, after that you can update the game and it will start normally (runs on version 1.09 and RPCS3 v0.0.14-11509) RE: Gran Turismo® 6 [BCES01893] - raidenninjamgs4 - 01-14-2021 (01-10-2021, 06:42 PM)PY3AN Wrote: raidenninjamgs4, You can go through the initial screen on version 1.05, go through the training steps and save, after that you can update the game and it will start normally (runs on version 1.09 and RPCS3 v0.0.14-11509) Tried and didn't work. Thanks for the advice anyway. RE: Gran Turismo® 6 [BCES01893] - ammoune78 - 02-06-2021 So far my best result using V01.22 is 12.59FPS and average of 69% CPU usage, i'm using these settings to get everything to be shown. I did not tested everything, because it's a quantum puzzle, but, yesterday, i had great result, with no fliquering and audio issue, but the sad thing, i didn't saved that config, and therefore forgot what i did inside. Code: Core: here are some screenshots: Here are the logs from both, on screen and log file from RPCS3 folder If there's anything that i can do to let the game plays better, please point me, i'm really new with RPCS3, so my knowledge is limited with few days of trying. The Log: RPCS3.part01.rar (Size: 5 MB / Downloads: 10) RPCS3.part02.rar (Size: 3.98 MB / Downloads: 10) RE: Gran Turismo® 6 [BCES01893] - ammoune78 - 02-07-2021 With the v01.05, here's the settings that i'm using: config_BCES01893.7z (Size: 2.27 KB / Downloads: 57) , it does allow 23 FPS for maximum and the CPU UTIL is 65%. Note that my system is: -i7 4770 -GA-Z87X-UD3H-F11c with NVME support -RX 580 PULSE 8GB dual bios -G-SKILLS 16 GB 1600MHz -TEAM 256 SSD -SEAGATE 1TB HDD Any help to get more FPS, is much more appreciated. RE: Gran Turismo® 6 [BCES01893] - Ani - 02-07-2021 Never copy paste any log text walls in the post itself, removed that. The log file is the file itself, nothing copy pasted from the emulator is required. RE: Gran Turismo® 6 [BCES01893] - ammoune78 - 02-13-2021 I'm wondering where to put my own music in this game please RE: Gran Turismo® 6 [BCES01893] - nitorinitori - 02-23-2021 I'm stuck at copyright screen, game still running, loading and nothing happens. changing Interpreter (fast) or LLVM no differences previously i can make it running past loading screen but stuck at 15 years aniv screen, even if I update the game to latest version 1.22 PC Spec AMD Ryzen 5 5600X 3.70GHz GTX 1050Ti 4GB GDDR5 32GB DDR4 CL16 Asus TUF B550 Plus Game Build BCUS98296 1.00 rpcs3 0.0.14-11764-c8fefc44 Alpha |