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Persona 5 [NPEB02436] - Printable Version

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RE: Persona 5 [NPEB02436] - rainbowkittypaw - 07-12-2017

If anyone wants it I have a save that's just after the gun tutorial and has a lot of stuff etc.
Could be useful for testing purposes, easy gameplay etc.

http://bit.ly/2uji6ED



RE: Persona 5 [NPEB02436] - yapel - 07-12-2017

(07-12-2017, 05:11 PM)Nirvis Wrote:
(07-12-2017, 11:31 AM)ssshadow Wrote: Not really but almost.
How long do you estimate this might take?

93 days, 18 hours, 37 minutes, 22 seconds, 465 milliseconds from this post.



RE: Persona 5 [NPEB02436] - PastReliesOnMemories - 07-12-2017

I'm still having problems trying to get past the bloody intro casino part, and even using the build in OP doesn't help to get past it. RPCS3 always crashes as it occurs at the moment Joker jumps up onto the higher level after defeating the first enemy, and it's plain weird how everyone could get past it while I can't. I get an average of 4-6 FPS during that moment... is that a reason why? I posted the error messages and logs in a previous post here though no one seemed to notice it.



RE: Persona 5 [NPEB02436] - Regenik - 07-14-2017

Previosly it was stated that battle freezes occur due to specific CPU architecture and lately I've seen a lot of videos there players progress through social part and dungeon part of game smoothly, which can proove that statement (without battle freezes and without making game work in less fps to prevent these freezes). But now I've noticed a statement, that battle freezes happen due to some strange stuff in game code. So, I'm really eager to know how some people are playing without these freezes?

Was there a new "special" version of emulator released for persona that I haven't noticed or is it still a bug, but the bug which only crashes game for "chosen" people? =)

And what's with that semaphore error which occurs multiple times every second? (which I mentioned in previous post)

P.S.: Thanks to all of emulator dev team for their work!
P.P.S.: Sorry for my bad English)



RE: Persona 5 [NPEB02436] - Butz_san - 07-14-2017

There is a new version of kd-11's special version of rpcs3 which fixes the crash error Big Grin

https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/



RE: Persona 5 [NPEB02436] - superwasky - 07-15-2017

Are the new RPCS3 builds working correctly for Persona 5 or should we still stick to the build in the special release on this post? (https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/)



RE: Persona 5 [NPEB02436] - rizaldi123 - 07-16-2017

E {rsx::thread} HLE: Getting the real address failed. (addr=0xbd7e6ed0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xBD7E6ED0, put=0x5FFF0
E {rsx::thread} RSX: Invalid RSX method 0x148 (arg=0x500)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:83)

i got this message in Log and the game stop
Any solution??



RE: Persona 5 [NPEB02436] - ssshadow - 07-16-2017

(07-15-2017, 11:19 PM)superwasky Wrote: Are the new RPCS3 builds working correctly for Persona 5 or should we still stick to the build in the special release on this post? (https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/)

Yes use this build still.

(07-16-2017, 10:33 AM)rizaldi123 Wrote: E {rsx::thread} HLE: Getting the real address failed. (addr=0xbd7e6ed0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xBD7E6ED0, put=0x5FFF0
E {rsx::thread} RSX: Invalid RSX method 0x148 (arg=0x500)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:83)

i got this message in Log and the game stop
Any solution??

Use the build linked here https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/



RE: Persona 5 [NPEB02436] - Nirvis - 07-16-2017

(07-16-2017, 08:01 PM)ssshadow Wrote:
(07-15-2017, 11:19 PM)superwasky Wrote: Are the new RPCS3 builds working correctly for Persona 5 or should we still stick to the build in the special release on this post? (https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/)

Yes use this build still.

(07-16-2017, 10:33 AM)rizaldi123 Wrote: E {rsx::thread} HLE: Getting the real address failed. (addr=0xbd7e6ed0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0xBD7E6ED0, put=0x5FFF0
E {rsx::thread} RSX: Invalid RSX method 0x148 (arg=0x500)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:44)
F {rsx::thread} class std::runtime_error thrown: Invalid location (offset=0x0, location=0xffffffff)
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:83)

i got this message in Log and the game stop
Any solution??

Use the build linked here https://rpcs3.net/blog/2017/07/13/persona-5-is-now-playable-in-rpcs3/
It says it's playable, but animated cutscenses are still terribly stuttering, walking in the map gives me 10-15 fps max, but fights have a decent 20-30 fps.

Is this for everyone or is my laptop too weak to handle it?

Nvidia Geforce GTX 950
Intel Core I7 4750HQ 2 GHz
16 RAM



RE: Persona 5 [NPEB02436] - Monkopeace - 07-17-2017

Sweet.

Thank you for Posting the latest Version. It did indeed fix the need to slow FPS and prevent battle crashes.

I am now running constant 25-45 fps in dungeon maps, animated (cartoon) cut scenes are still a little choppy audio wise for some reason. 3d rendered cut scenes are operating fine.

Specs in signature.