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Silent Hill Downpour [BLUS30565] - Printable Version

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+--- Thread: Silent Hill Downpour [BLUS30565] (/showthread.php?tid=173257)

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RE: Silent Hill Downpour [BLUS30565] - Asinine - 05-05-2018

Please edit your old post with three ingame images (not counting the credits image).

Make sure to carefully read https://forums.rpcs3.net/thread-196671.html before making a compatibility report.


RE: Silent Hill Downpour [BLUS30565] - isshininu - 05-05-2018

RPCS3 v0.0.5-6694-25ec899cf Alpha

AF set to Automatic, Disable Vertex Cache, Resolution Scale 125% and Resolution Scale Treshold 512x512.


RE: Silent Hill Downpour [BLUS30565] - Asinine - 05-06-2018

While performance seen above is low, it was running on a i7-4700MQ I can confirm the game runs much closer to 30 with a decent CPU so moving this to playable. I believe cutscene issue was fixed as well so the workaround is no longer needed..


RE: Silent Hill Downpour [BLUS30565] - rodion - 05-07-2018

(05-06-2018, 03:51 AM)Asinine Wrote: While performance seen above is low, it was running on a i7-4700MQ I can confirm the game runs much closer to 30 with a decent CPU so moving this to playable. I believe cutscene issue was fixed as well so the workaround is no longer needed..

rpcs3-v0.0.5-6696-dca6f1f8_win64

Important thing is the game doesn't slow down on low framerate. I get 20-30 FPS on a i5-4690k running at stock speeds. Very happy.


RE: Silent Hill Downpour [BLUS30565] - lamote - 07-27-2018

why intro for me is in red behind the rain
i was looking in youtube videos from these days and the others
people doesn't have this glitch
i have gtx 1080 and use vulkan
any specific setting?
thanks


RE: Silent Hill Downpour [BLUS30565] - lamote - 07-29-2018

i have this error when try run game with resolution scale 1440p or 2160p
with 150% 1920x1080 run fine

others game doesn't have error with resolution scale

E {rsx::thread} RSX: Inadequate buffer length submitted for a compute operation.Required=66355200 bytes, Available=33554432 bytes
E {rsx::thread} RSX: Blit request denied because the source region does not fit!
F {rsx::thread} class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:1133)


RE: Silent Hill Downpour [BLUS30565] - Asinine - 07-31-2018

That's just a vulkan crash, it won't happen with OpenGL.


RE: Silent Hill Downpour [BLUS30565] - Rusty - 08-16-2018

(07-29-2018, 11:16 PM)lamote Wrote: i have this error when try run game with resolution scale 1440p or 2160p
with 150% 1920x1080 run fine

others game doesn't have error with resolution scale

E {rsx::thread} RSX: Inadequate buffer length submitted for a compute operation.Required=66355200 bytes, Available=33554432 bytes
E {rsx::thread} RSX: Blit request denied because the source region does not fit!
F {rsx::thread} class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:1133)

Same happens to me on the last versions i cant run the game above 1920x1080, same message erros. Huh


RE: Silent Hill Downpour [BLUS30565] - Asinine - 08-19-2018

Don't use 1920x1080 resolution. Use 1280x720 and 150% resolution SCALING.

1920x1080 resolution is basically like changing the RPCS3 output setting. Many games do not support it and it will result in compatibility issues as well as slower performance.
But, this is what the resolution SCALING option is for. You can use 300% for 4k, 800% for 10k etc etc.


RE: Silent Hill Downpour [BLUS30565] - phongvu99 - 09-02-2018

[Image: 4f6Newv.jpg]
Status: 95% (minor glitches) playable, finished the game. 
FPS: ~30fps
Audio: Minor stuttering

Near the end of the game, there are some areas with plenty of lighting bug that might be a little annoying.
About the version I used, its from Rutr**ker (with after-tweaking)