Scogger HD - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Homebrew (https://forums.rpcs3.net/forumdisplay.php?fid=10) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=11) +--- Thread: Scogger HD (/showthread.php?tid=156890) |
RE: Scogger HD - metallicafor - 03-16-2014 recent version shows write tu null block 64 and to null block 16 errors. it does works luckily. The same errors are showing up in disagea3 and worms. I am no criticising just to let u know that something like that occurs, as u might not test everything. However great job anyway RE: Scogger HD - ssshadow - 03-16-2014 (03-16-2014, 11:35 AM)metallicafor Wrote: recent version shows write tu null block 64 and to null block 16 errors. it does works luckily. The same errors are showing up in disagea3 and worms. I am no criticising just to let u know that something like that occurs, as u might not test everything. However great job anyway It works for me. You are probably using the 32-bit version, right? That's broken and not supported. Use 64-bit. RE: Scogger HD - metallicafor - 03-16-2014 strange i have used 64 bit yes i must extract wrong file but disagea still shows read to null block 64. i think u are very close crack on this game RE: Scogger HD - ssshadow - 03-16-2014 (03-16-2014, 03:27 PM)metallicafor Wrote: strange i have used 64 bit Yes, Disgaea 3 does that, but this game, Scogger, should work perfectly. Sadly, I don't think anyone knows why Disgaea 3 crashes. There is no apparent error other than what the game tells us: Code: * openModules: ERROR! exit. (ret=0x88000002, file=NisLib/NisMovie.cpp:453) But this doesn't mean much. Something is wrong with some movie component, maybe. Not all that helpful... RE: Scogger HD - derpf - 03-19-2014 (03-16-2014, 04:14 PM)ssshadow Wrote:(03-16-2014, 03:27 PM)metallicafor Wrote: strange i have used 64 bit You could take a debugger to it and find out why openModules is failing. RE: Scogger HD - ssshadow - 03-19-2014 (03-19-2014, 01:19 PM)derpf Wrote:(03-16-2014, 04:14 PM)ssshadow Wrote:(03-16-2014, 03:27 PM)metallicafor Wrote: strange i have used 64 bit Nekoteknika couldn't, and I have also tried and obviously also failed (I am not nearly as good). You are welcome to try though, good luck RE: Scogger HD - derpf - 03-19-2014 (03-19-2014, 01:23 PM)ssshadow Wrote:(03-19-2014, 01:19 PM)derpf Wrote:(03-16-2014, 04:14 PM)ssshadow Wrote:(03-16-2014, 03:27 PM)metallicafor Wrote: strange i have used 64 bit Haha. Did you try with the RPCS3 debugger or with an external debugger/disassembler like IDA? RE: Scogger HD - ssshadow - 03-19-2014 External, VS. Funny thing, if you break on DbgConsole::Write, that is, exactly when the game prints that message, VS throws some nonsense error when it happens and you can't do anything else. However it does work when the game prints "Anim init" or whatever.ยจ Actually, maybe the error is printed because of some really weird failure in rpcs3, and that same issue even fucks up the VS debugger. I don't even know... RE: Scogger HD - woody2014 - 03-19-2014 latest build Scogger HD not working on windows 8.1 x64 boots self but no option to run RE: Scogger HD - d875j - 03-22-2014 I agree with woody it no longer working in 8.1 64 bit. |