Grand Theft Auto V [BLES01807] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Grand Theft Auto V [BLES01807] (/showthread.php?tid=156673) |
RE: Grand Theft Auto V [BLES01807] - Blast Processing - 07-25-2017 Just a quick video of how the game looks in-game. RE: Grand Theft Auto V [BLES01807] - Kravicka - 07-26-2017 settings ? My look little bit better, but it can go max when women drop on the floor then crash or earlier. RE: Grand Theft Auto V [BLES01807] - Jay - 08-20-2017 Needs moved, I have this version of GTA V and it goes ingame. RE: Grand Theft Auto V [BLES01807] - ssshadow - 08-20-2017 Attach/link log file so it can be moved. RE: Grand Theft Auto V [BLES01807] - QOTSANINSOADKORN - 10-23-2017 I GAVE UP AFTER 20 MIN ON THE LOADING SCREEN... MAYBE IT DOES GET IN-GAME...? WAS GETTING 8FPS AVERAGE ON THE LOADING SCREEN... U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68) U {PPU[0x1000000] Thread (main_thread) [0x00c569c4]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68) U {PPU[0x1000000] Thread (main_thread) [0x00c569a0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68) U {PPU[0x1000000] Thread (main_thread) [0x00a38388]} sceNp TODO: sceNpManagerGetNetworkTime(pTick=*0xd00404e0) U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68) E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x7] E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$2c540000,148851,0:00001_font_lib_efigs_ps3.gfx” [x195] E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/cloth/customClothCollision.xml” [x32] E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard.meta” [x4] E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_accept_cancel.meta” [x4] E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_scripted.meta” [x4] E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$254a0000,118967,0:00448_minimap.gfx” [x8] RE: Grand Theft Auto V [BLES01807] - ringot - 12-01-2017 RPCS3 v0.0.4-6195-3fbc960c Alpha SPU Recompiler currently crashes either towards the end of the initial loading screen or early in the "ingame" beginning cutscene with: Quote:·F 0:02:34.646560 {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unimplemented instruction (in file Emu\Cell\SPUASMJITRecompiler.cpp:1071)Log attached RE: Grand Theft Auto V [BLES01807] - crispy81 - 08-27-2018 RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX Goes Ingame, albeit low frame rate, graphics corruption. Sound is ok. Was able to move my character, very slowly, due to low frame rate. RE: Grand Theft Auto V [BLES01807] - cleverest - 11-17-2018 Anyone updates on this compatibility with the latest build? RE: Grand Theft Auto V [BLES01807] - drdre000 - 11-17-2018 (11-17-2018, 04:02 PM)cleverest Wrote: Anyone updates on this compatibility with the latest build? test it yourself RE: Grand Theft Auto V [BLES01807] - cleverest - 02-11-2019 (11-17-2018, 11:13 PM)drdre000 Wrote:(11-17-2018, 04:02 PM)cleverest Wrote: Anyone updates on this compatibility with the latest build? I ask to save time AND DISK SPACE because I don't want to have to rip a game if it's not working yet. I only ask for games without any compatibility updates for a while... Obviously, I could try every game in the library that I own if I wanted to and not post, but that takes way more time and maybe someone already has done so. If you can't help in that regard, no hard feelings. |