No news? - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Support & Issues (https://forums.rpcs3.net/forumdisplay.php?fid=17) +--- Forum: Support (https://forums.rpcs3.net/forumdisplay.php?fid=18) +--- Thread: No news? (/showthread.php?tid=82644) |
RE: No news? - Runo - 07-02-2013 So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice. RE: No news? - Lopao - 07-03-2013 R67 - Improved PPCDecoder. - Improved PPUDecoder. - Improved Debugger GUI. CompilerELF: - Added all PPU instructions. - Fixed analyzer crash. 4,088 additions and 3,595 deletions. RE: No news? - Lopao - 07-03-2013 R68 - Fixed BI field. Project updated to VS12. 704 additions and 4 deletions. RE: No news? - Lopao - 07-04-2013 R69 Improved SPU Decoder. 5,653 additions and 5,709 deletions. RE: No news? - Ekaseo - 07-12-2013 - Implemented RAW SPU. - Implemented memory mapping. 1,105 additions and 223 deletions. RE: No news? - hlide - 07-13-2013 (07-02-2013, 04:10 AM)Runo Wrote: So now rpcs3 is using GIT as well. Not my first choice but meh, GitHub is nice.GIT is far better than SVN for a developper. I don't see better choice. RE: No news? - Runo - 07-13-2013 I've personally used both for my small/medium projects, and I nowadays I use mostly Git, because it is what most of my friends and colleagues use. But personally I don't know, I can see all this branching and stuff being useful for really really big projects, but for the scale I'm used to, I think SVN is just much more straight forward and easier to operate RE: No news? - Ekaseo - 08-03-2013 - Implemented HDD manager. - Implemented VFS manager. - Implemented MFC. - Fixed ELF Compiler. - Improved HLE Func binder. 2,686 additions and 470 deletions. RE: No news? - Ekaseo - 08-10-2013 OpenGL Renderer fixes: - Fixed Vertex & Fragment Shader Decompilers. - Fixed Transform Constants loading. 430 additions and 235 deletions. RE: No news? - lainiwaku - 08-11-2013 oh that's sounds great ! =D |