DAYTONA USA [NPUB30493] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: DAYTONA USA [NPUB30493] (/showthread.php?tid=181512) |
RE: DAYTONA USA [NPUB30493] - Mock - 07-12-2022 (01-29-2021, 02:22 AM)superb_lobster Wrote:(01-29-2021, 02:06 AM)nandru Wrote: For me they're still borked with LLVM Try this config. RE: DAYTONA USA [NPUB30493] - digo - 07-25-2022 There is no need to change a lot of the things that Mock did in his config file attached above for this to work. I just tested it again and besides the default options, the only two things you have to change for this effing game to work properly on latest builds are: In the GPU tab, you just need to change FRAMELIMIT to PS3 Native, and check the "Disable Vertex Cache" option on the right side in Additional Settings. And that's it. You can even change the resolution scaling if you want up to 4K or whatever. No need to check strict rendering, Multithreaded RSX, Asynchonous Texture Streaming, or anything else really. With default settings and the two modifications I'd mentioned above, you ready to go. No flickering textures. I will not attach any log file with my post because last time I did, no one bothered to download it to check it out not even once. Tested with: RPCS3 0.0.23-13883-befd7ceb Alpha and also RPCS3 0.0.23-13964-0ba0f9d2 Alpha CPU AMD Ryzen 7 5800X3D GPU Nvidia RTX 3080Ti with latest driver as of July 25th 2022. Settings: on GPU tab, change FRAMELIMIT to PS3 Native, check "Disable Vertex Cache", the rest if default. I've made a short video showing that it works. It shows before and after the fix. RE: DAYTONA USA [NPUB30493] - nandru - 07-25-2022 (07-25-2022, 06:40 AM)digo Wrote: There is no need to change a lot of the things that Mock did in his config file attached above for this to work. I can confirm that this fixed it, even on a older build like mine. And only a very minor performance hit in some crowded areas (my PC isn't that powerful, so that's expected) I can also confirm I didin't read the logs, I wouldn't understand much - SYS: RPCS3 v0.0.23-13858-b683110e Alpha | master - SYS: AMD Ryzen 5 5600 6-Core Processor | 12 Threads | 15.61 GiB RAM | TSC: 3.500GHz | AVX+ | FMA3 - SYS: Operating system: POSIX, Name: Linux, Release: 5.15.5-051505-generic, Version: #202111250933 SMP Thu Nov 25 09:37:51 UTC 2021 - SYS: Current Time: 2022-07-25T10:25:48 - RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 1660 SUPER' running on driver 510.73.5.0 RE: DAYTONA USA [NPUB30493] - digo - 07-26-2022 (07-25-2022, 01:29 PM)nandru Wrote: I can confirm that this fixed it, even on a older build like mine. And only a very minor performance hit in some crowded areas (my PC isn't that powerful, so that's expected) There is no performance penalty, unless you're running at 4K with a very low end GPU. I've simulated this game running on just ONE core with TWO Threads, and it still runs at 60FPS. Pics attached below in the post. I've even recorded a video, but I don't think it's worth uploading it. I already had it recorded, so I thought? Why not? Here it is: Daytona USA Running Full Speed on RPCS3 Emulator With Just One Core and Two Threads | Ryzen 5800X3D |