Ni no Kuni: Wrath of the White Witch [BLES01555] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Ni no Kuni: Wrath of the White Witch [BLES01555] (/showthread.php?tid=179175) |
RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - zacca21 - 06-29-2017 (06-28-2017, 10:11 PM)Annie Wrote: Nope, Ni no Kuni on OpenGL won't flicker on latest RPCS3 version. What's your hardware? Finally got it working, had a fiddle with some of the settings and got it running normal, runs at about 10-15 frames on a GTtX 1060 6gb and Ryzen 1600 at 3.8ghz RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - Ani - 06-29-2017 (06-29-2017, 07:43 AM)Gunrock Wrote:(06-29-2017, 02:05 AM)Annie Wrote: Your screenshot shows libjpgdec hle stuff, which shouldn't happen if you're on automatic load Select Automatic and Manual load and select libjpgdec.sprx and try again. That error can't happen when libjpgdec.sprx is on LLE mode. --- I don't know anything about the cutscenes on the full game, the Demo ones on the start work. RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - Gunrock - 06-29-2017 (06-29-2017, 04:02 PM)Annie Wrote:(06-29-2017, 07:43 AM)Gunrock Wrote:(06-29-2017, 02:05 AM)Annie Wrote: Your screenshot shows libjpgdec hle stuff, which shouldn't happen if you're on automatic load Thank you very much! The game now works!! I have a similar problem with persona 5(i've done a thread about it) the solution can be the same? RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - BalmungD - 06-30-2017 With OpenGL the game runs flicker free but only with ~ 14 FPS I use the version "rpcs3-v0.0.2-2017-06-30-83f81f96_win64" Attitude I have taken over as here: "Select Automatic and Manual Load and select libjpgdec.sprx and try again. This error can not happen when libjpgdec.sprx is in LLE mode." My system: I7 2600K @ 4.5GHz 970GTX 16GB RAM Is it normal that it only runs with so little FPS once? RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - Snatch - 06-30-2017 Yes, maybe v0.0.3 will make it faster RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - mographiks - 07-05-2017 Any Idea on how to correct that bug with the cutscenes without using libvdec.sprx ?? I really looking forward for this to be corrected so the game can be fully playable RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - ssshadow - 07-07-2017 Skip them before they finish, it should be easy to see when it's about to happen I think. RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - Masa - 07-15-2017 Any way to avoid the random crash which can happen after every battle (~10% chance)? It's especially annoying in long dungeons with only a few save points. RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - Arkhana - 07-15-2017 (07-15-2017, 10:47 AM)Masa Wrote: Any way to avoid the random crash which can happen after every battle (~10% chance)? It's especially annoying in long dungeons with only a few save points. I would love to know as well if there's a way. RE: Ni no Kuni: Wrath of the White Witch [BLES01555] - ssshadow - 07-16-2017 What crashes? Needs a log file. |