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Build Testing With DX12 Reserved For Windows 10 - Printable Version

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RE: Build Testing With DX12 Reserved For Windows 10 - vlj - 06-04-2015

Does the guided paradox work? For some reason unpacking it takes 60+ gb of disk space here and my partitions are not big enough (I'm planning to fix this when win 10 is released)



RE: Build Testing With DX12 Reserved For Windows 10 - jacky400 - 06-05-2015

(06-04-2015, 07:42 PM)vlj Wrote: Does the guided paradox work? For some reason unpacking it takes 60+ gb of disk space here and my partitions are not big enough (I'm planning to fix this when win 10 is released)

Yes , it works in openGL and in-game with very minor graphical issues .

DX12 also works and in-game now however the title screen is seriously broken.

[raven02]



RE: Build Testing With DX12 Reserved For Windows 10 - Dante38490 - 06-05-2015

Dx12 very buggy




RE: Build Testing With DX12 Reserved For Windows 10 - jacky400 - 06-05-2015

I'm pretty sure vlj will fix it finally .

[raven02]



RE: Build Testing With DX12 Reserved For Windows 10 - flashmozzg - 06-05-2015

We have more than a month to be win10-ready )



RE: Build Testing With DX12 Reserved For Windows 10 - vlj - 06-07-2015

The guided fate paradox menu should be fixed in DX12
However the game hangs quickly, I'm not sure it's related to gfx emulation.



RE: Build Testing With DX12 Reserved For Windows 10 - Ekaseo - 06-07-2015

no its not, it hangs on master branch too, its SPU related



RE: Build Testing With DX12 Reserved For Windows 10 - jacky400 - 06-08-2015

Disgaea 3 should be another one to test which use same engine as The guided Fate Paradox however it just simply crash when starts

[raven02]



RE: Build Testing With DX12 Reserved For Windows 10 - vlj - 06-13-2015

Guided Fate paradox menu should be ok now.



RE: Build Testing With DX12 Reserved For Windows 10 - vlj - 06-13-2015

It should be possible to run the branch without rpcs3 now (but with msvc140.dll runtime though)