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Splatterhouse [BLUS30335] - Printable Version

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+--- Thread: Splatterhouse [BLUS30335] (/showthread.php?tid=164340)

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RE: Splatterhouse [BLUS30335] - legend80 - 10-24-2018

Yeah, the game seems perfect minus the crashes (which are avoidable with PPU Intepretor) which then takes the FPS to 10-15.


RE: Splatterhouse [BLUS30335] - Alehander - 08-02-2019

Game still has issues -- MEM Access errors on anything other than PPU Precise Interpreter and ASMJIT Recompiler.


RE: Splatterhouse [BLUS30335] - pit80 - 09-09-2019

Yeah, game still crash with MEM: Access violation reading location ...
Only PPU Interpreter Precise work more stability. But FPS drop till 16-17 FPS. (NOT GOOD).
So i think still not playable ..


RE: Splatterhouse [BLUS30335] - n1ghttrap - 11-24-2019

PPU error as others have stated upon loading a saved game.  Randomly freezes in-game.  It's a shame, as the game looks and performs fine outside of these showstopper issues.


RE: Splatterhouse [BLUS30335] - n1ghttrap - 01-03-2020

Game seems to be much more as of more recent builds. Was able to complete a few stages without crashing.

Edit: Nevermind, still a problem.


RE: Splatterhouse [BLUS30335] - Wolfinston85 - 05-10-2021

Ingame

Sadly the game crashes too much to be considered playable, the game also seems to have some minor graphic glitches in the form of flickering shadows which show up at times covering entire textures, although it doesn't happen often, however, there is a graphic glitch or an issue with the game that's pretty annoying in which there seems to be some sort of outline on the characters, similar to the one that would show up with something like a cell shaded filter, this type of visual glitch appeared frequently but it was mostly noticeable in in-game cutscenes, which thankfully the game doesn't seem to have many of them...

Other than those problems though. The game plays and runs great, the only option I changed from the default configuration, was vsync, which I enabled.

- RPCS3 v0.0.16-12237-0bd64a0e Alpha | HEAD
- AMD Ryzen 5 5600X 6-Core Processor | 12 Threads | 15.92 GiB RAM | TSC: 3.693GHz | AVX+ | FMA3
- Operating system: Windows, Major: 10, Minor: 0, Build: 19042, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GTX 970' running on driver 466.27.0.0
- SYS: Firmware version: 4.87
S UPDATER: RPCS3 is up to date!

               


.7z   RPCS3.7z (Size: 4.63 MB / Downloads: 7)


Splatterhouse [BLUS30335] - TheDarkangel - 06-16-2023

As of RPCS3-0.0.28-15208-924692bf seems working fine, in some scenes, the shaders compilation seems to do little or nothing and it stuck forever in compiling, but other than that, is fine

Note, it froze in the stage 2 title, but only once, I loaded again and I'm still playing with almost no perceivable issues.

- SYS: RPCS3-0.0.28-15208-924692bf Alpha | master
- SYS: AMD Ryzen 7 3700X 8-Core Processor | 16 Threads | 63.94 GiB RAM | TSC: 3.593GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 18363, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2023-06-16T11:19:33
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce GT 1030' running on driver 536.23.0.0
- SYS: Firmware version: 4.90 (CFW Evilnat)

Here is a snippet how RPCS3 is doing in my Rig

Some notes:

                   - The performance issues shown in the video is because of OBS Studio Capture
                     and of course my crappy GT1030 (The worst video card in the world, don't buy it!!!)
                   - At the end it froze, but I think that have something to do with many chrome tabs opened
                     (that ends tanking my "GPU") and the OBS Studio filling that left of my "GPU" VRAM (Only 2gb)




I hope that helps anybody