Gran Turismo® 6 [BCES01893] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Gran Turismo® 6 [BCES01893] (/showthread.php?tid=187131) |
RE: Gran Turismo® 6 [BCES01893] - strok - 02-21-2020 (02-20-2020, 08:09 AM)Attelee Wrote: Settings in picture : Thanks Attelee, for your pictures. Now in GT6 the story mode works fine. We need only a little more patience to play in higher Graphic Settings. RE: Gran Turismo® 6 [BCES01893] - KuroRuby - 03-25-2020 After I installing GT6 v1.00 Aniversary on my RCPS3 with version 0.0.9-10011-fd352243 Alpha. I got into the game but while profile creation I got freeze and can't do anything Here Is my log: E {PPU[0x1000010] Thread (ksF3) [0x019c1ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5C/5Z” [2] E {PPU[0x1000010] Thread (ksF3) [0x019c1ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5A/P0” [2] E {PPU[0x1000010] Thread (ksF3) [0x019c1ee4]} SYS: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BCES01893/USRDIR/PDIPFS/5U/23” [2] U {PPU[0x100003c] Thread (ZWAP) [0x016c3040]} cellMusic TODO: cellMusicGetPlaybackStatus2(status=*0xd0145e60) F {SPU[0x4000100] Thread (PDICellSpursKernel4) [0x10290]} sig_log: Thread terminated due to fatal error: Unknown STOP code: 0x32b0 (Out_MBox is empty) (in file C:\projects\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:3205) I see that thread terminated and Unknown Stop code My Specs: Ryzen 3 2200G GTX 1050Ti 16GB RAM RE: Gran Turismo® 6 [BCES01893] - mhh2 - 03-25-2020 My settings I tried other settings, but the Problems are the same, this setting gives me at least best performance, around 30 fps My specs: Ryzen 5 2600@4ghz, RX 590, 32Gb DDR4-3200 RPCS3 0.0.9-10023-158e34fa First Problem : Crash after buying first car Second Problem : Flickering while Driving Third Problem : Crash after exiting quick tune option RE: Gran Turismo® 6 [BCES01893] - KuroRuby - 03-27-2020 (03-25-2020, 08:33 PM)mhh2 Wrote: My settings same as me game crashed on profile creation, btw how you passed after on profile creation?? RE: Gran Turismo® 6 [BCES01893] - mhh2 - 04-01-2020 (03-27-2020, 08:05 AM)KuroRuby Wrote:(03-25-2020, 08:33 PM)mhh2 Wrote: My settings it's not possible for me to skip that part. you can do test drives with the cars you get with the anniversary edition RE: Gran Turismo® 6 [BCES01893] - s1l - 04-01-2020 Hi, I come with a bit of an update on the status of this game. Today i played around with rpcs3 and got the game running (no flickering, no crash on buy first or any cars, no crash on playing carreer mode, no crash on tuning car). Game plays at a low speed (11/14 fps) on racing, with many graphical glitches and really bad stomping sound on racing (you can always enable "Time Stretching" to reduce it but it also drags the sound) but its running, at least for now. Already bought a few cars and parts and i'm currently on beginner in career mode. These are my specs and my rpcs3 setup (only the most important options). RPCS3 v0.0.9-10084-85c4321c Alpha Firmware version: 4.86 Intel® Core i7-9750H CPU @ 2.60GHz | 12 Threads | 15.92 GiB RAM | TSC: Bad | AVX+ Nvidia GTX1650 In order for this to work you need to install all updates to ver. 1.05, do not install after this version because it completely breaks the game. Also do not forget to activate "Debug" tab on rpcs3. ---------- CPU ---------- PPU - Interpreter (fast) (this stops some random crashes) SPU - LLVM Recompiler (fastest) Additional Settings - Enable thread scheduler, SPU Cache, Acurate xfloat (this stops some random crashes) SPU Block Size - Mega (adds 3/4 fps to game) ---------- GPU ---------- Renderer - Vulkan (with OpenGL the game is extremely slow) Additional Settings - Write Color Buffers (this in conjunction with "Read Color Buffers" in "Advanced" tab stops graphic flickering) ---------- Advanced ---------- GPU - Read Color Buffers ---------- Debug ---------- GPU - Disable ZCull Occlusion Queries, Disable Vulkan Memory Allocator (removes crash on buy car), Disable FIFO Reordering (removes crash on tuning cars) Keep doing a good work. RE: Gran Turismo® 6 [BCES01893] - mhh2 - 04-05-2020 (04-01-2020, 10:32 PM)s1l Wrote: Hi,i tried your settings but it completely breaks my rpcs3.exe, forcing it to shut down the emulator RE: Gran Turismo® 6 [BCES01893] - PY3AN - 04-07-2020 I tested all versions of the game, the last one I managed to launch was 1.11, RPCS3 v0.0.9-10111-ae140a1a Alpha RE: Gran Turismo® 6 [BCES01893] - s1l - 04-08-2020 (04-05-2020, 11:24 PM)mhh2 Wrote:Ok. Today i updated RCPS3 to Version: 0.0.9-10144-f7536bbc Alpha and it broke the game, crashing the emulator. I went to RCPS3 site and downloaded the version before and it ran without errors.(04-01-2020, 10:32 PM)s1l Wrote: Hi,i tried your settings but it completely breaks my rpcs3.exe, forcing it to shut down the emulator Probably it works for my specific hardware/SO/drivers setup, i really don't know. If you are running the same version of the emulator of my first post then it is exactly that. Sorry. RE: Gran Turismo® 6 [BCES01893] - jcbyn - 04-15-2020 I use this parameters for the best experience : BCUS98296 1.02 CPU PPU : Recompiler (LLVM) SPU : Recompiler (LLVM) Additional Settings: ON: SPU Cache. OFF: Other settings TSX : Enabled SPU Block Size : Safe Preferred SPU Threads : 2 GPU Renderer : Vulkan Anisotropic Filter : 8x Anti-Aliasing : Disabled Default Resolution : 720 Resolution scale : 150% max Resolution Scale Threshold : 16x16 Additional settings : ON : VSync. OFF: Other settings AUDIO Audio Out : XAudio2 Audio Settings : ON : Downmix to Stereo Buffering : 100 ms ADVANCED Load liblv2.sprx only GPU : All OFF VBlank Frequency : 60 Hz DEBUG GPU : ON : Disable Zcull Occlusion Queries ; Force CPU blit emulation. OFF: Other settings CORE : All OFF RPCS3 0.0.9-10215-074b9f94 Alpha Intel® Core™ i5-9600K CPU @ 3.70GHz | 32 GiB RAM | GeForce RTX2060 | Win10 Pro |