Persona 5 [BLUS31604] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Persona 5 [BLUS31604] (/showthread.php?tid=183532) |
RE: Persona 5 [BLUS31604] - imbar - 06-14-2017 i can`t play the game RE: Persona 5 [BLUS31604] - Jhon1234 - 06-24-2017 it seems playable with audio issue & frameskip. RE: Persona 5 [BLUS31604] - ssshadow - 06-24-2017 (06-14-2017, 11:42 PM)imbar Wrote: i can`t play the game Need to join the split files. Google PS3 split file joiner or something. RE: Persona 5 [BLUS31604] - Blast Processing - 06-26-2017 Figured I should show you all how this game is making progress with using the new and improved LLVM RE: Persona 5 [BLUS31604] - Flok - 06-26-2017 (06-26-2017, 08:29 AM)blastprocessing Wrote: Figured I should show you all how this game is making progress with using the new and improved LLVM. Wow that progress is insane. Bloom and in-game timer are still wack but the framerate seems greatly improved. RE: Persona 5 [BLUS31604] - texthebear - 06-29-2017 (06-26-2017, 08:29 AM)blastprocessing Wrote: Figured I should show you all how this game is making progress with using the new and improved LLVM Why is this still in-game? RE: Persona 5 [BLUS31604] - twdarkeh - 06-29-2017 (06-29-2017, 02:20 AM)texthebear Wrote: Why is this still in-game? Because it still suffers from random crashes and serious bugs. RE: Persona 5 [BLUS31604] - Ani - 06-29-2017 (06-29-2017, 02:20 AM)texthebear Wrote: Why is this still in-game? Because it's not Playable. Graphics aren't right and it crashes often. RE: Persona 5 [BLUS31604] - OSad - 06-30-2017 Here's another look at the beginning of that same section blastprocessing showed but with, I'm assuming, a much older processor. i7-2600 @ 3.2GHz GTX 1080 EVGA Model 12 gigs of DDR3 RAM @ 1333 MHz Windows 7 SP1 PPU and SPU Recompiler, Vulkan API, automatically loading libraries. The only function I have enabled is "Bind SPU threads to secondary cores" as that seems to give me a very small bump in performance and stability. All cores hang around 55-65% usage, and around 70-75% while recording but that does not seem to affect in-game performance. The first battle of the game seemed to reach 27-30fps pretty effortlessly. Game frequently hangs on my system with either a runtime_error or crashes the emulator with an unhandled exception error box, to the point where even getting to the Velvet Room introduction seems impossible. The game up to this point runs without any crashes or hangs though. Unhandled Exception Crash: Logs for both unhandled exception crash and runtime_error hang attached. I think the crash might be something related to my system and not the emulator but I included both logs and crash message just to be sure. RE: Persona 5 [BLUS31604] - FunInNature - 07-05-2017 (04-08-2017, 05:08 PM)digitaldude Wrote: Goes ingame.This is still in the works right? I'm new to this PS3 emulator. Just found out on this guy's channel. |