Tales of Xillia [BLES01815] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tales of Xillia [BLES01815] (/showthread.php?tid=177361) |
RE: Tales of Xillia - [BLES01815] - jazjaz36 - 03-26-2018 (03-26-2018, 09:54 PM)marcussacana Wrote:(03-26-2018, 04:50 PM)jazjaz36 Wrote: with the latest build (pull request 4337) I'm not having trouble with end of battle talk. I'm currently at adlahi seahavan. Were you having trouble in a specific scene at the later part of the game or battle talk in general? Anyway audio's barely trouble too. Though the music disappears sometimes, voice is always there and music returns after a few seconds too. I also change characters mid battle too and so far no problem. Even if you push the circle button to skip? Anyway I don't seem to experience that problem. My game only crashed once after an hour but I think that's not a problem. Although I did have a cutscene that always lags but I just skipped it. Finally, the speed gets a little better with every new build, so if nothing else goes wrong I think this might be playable. RE: Tales of Xillia - [BLES01815] - marcussacana - 03-26-2018 (03-26-2018, 10:59 PM)jazjaz36 Wrote: Even if you push the circle button to skip? Anyway I don't seem to experience that problem. My game only crashed once after an hour but I think that's not a problem. Although I did have a cutscene that always lags but I just skipped it. Finally, the speed gets a little better with every new build, so if nothing else goes wrong I think this might be playable. you can skip if isn't a new talk, if is the gui of battle results don't show. in the true maybe isn't "new" talk just somes "special" talks (maybe after first battle with a new patry member?) What i know is have somes 'talks' after battle end that shows like a cutscene, (maybe can skip with the pause menu?) RE: Tales of Xillia - [BLES01815] - jazjaz36 - 03-27-2018 (03-26-2018, 11:13 PM)marcussacana Wrote:(03-26-2018, 10:59 PM)jazjaz36 Wrote: Even if you push the circle button to skip? Anyway I don't seem to experience that problem. My game only crashed once after an hour but I think that's not a problem. Although I did have a cutscene that always lags but I just skipped it. Finally, the speed gets a little better with every new build, so if nothing else goes wrong I think this might be playable. Ah I get it. Well so far I have no problems. Which part of the game were you experiencing it? that way I can keep my eyes peeled. RE: Tales of Xillia - [BLES01815] - marcussacana - 03-27-2018 Just keep atention in the voice/menu audio, if stops it's better save the game and open again, don't continue playing with the voice freezed. RE: Tales of Xillia - [BLES01815] - jazjaz36 - 03-31-2018 (03-27-2018, 01:17 AM)marcussacana Wrote: Just keep atention in the voice/menu audio, if stops it's better save the game and open again, don't continue playing with the voiced freezed. just got the quick travel ability. so far the voice is no problem. music sometimes disappear but returns immediately next scene. the only problem i want improved now is the speed. on my pc, its 10 to 15 FPS while on my laptop, its 3 to 8 FPS. Does anyone know of a build that gives even an extra 5 to 10 FPS speed boost? that would actually be plenty. oh and i know newer builds are released by different people, but is there a specific build by someone that i should look out for that will improve this game? RE: Tales of Xillia - [BLES01815] - YukiChan456 - 04-02-2018 Just registered to inform the devs that RPCS3 came a long way and you did a great job on it. After the fight with Agria in Fenmont the game crashes whatever I tried. (Renderer, Decoder, other settings in cfg file . . .) It´s when you come back to Fenmot. After this part starts the fight where it crashes. Even with precise interpreters which helped me before. Strange thing is. After I replaced Milla the game stopped crashing after every fight which started between 15 and 20 hours in the game. Now it´s impossible to continue. Quote:Error log after the crash is: The same on older versions from Sept. last year where the text was still broken. If you need more infos tell me. RE: Tales of Xillia - [BLES01815] - jazjaz36 - 04-04-2018 (04-02-2018, 05:28 PM)YukiChan456 Wrote: Just registered to inform the devs that RPCS3 came a long way and you did a great job on it. is this during the prologue? If so, I got past this no problem. Have you tried using Vulcan with this build? https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.5-6601/artifacts I think you do need to get back to Fenmot much later though if it happens there then I'm not there yet. RE: Tales of Xillia - [ I think you do need to get back to Fenmot much later though ] - YukiChan456 - 04-04-2018 Quote:is this during the prologue? If so, I got past this no problem. Have you tried using Vulcan with this build? Crazy idea. I tried with "Null" GPU renderer but it didn´t work out either. F {PPU[0x1000000] Thread (main_thread) [0x00879510]} class std::runtime_error thrown: Unregistered PPU function E {PPU[0x1000000] Thread (main_thread) [0x00879510]} Stat: 'sys_ppu_thread_detach' failed with 0x80010005 : CELL_ESRCH [x4] E {PPU[0x1000000] Thread (main_thread) [0x00879510]} Stat: 'sys_ppu_thread_set_priority' failed with 0x80010005 : CELL_ESRCH [x52] on RPCS3 v0.0.5-57024d17a Alpha | atomic_betty AMD Ryzen 7 1700X Eight-Core Processor | 16 Threads | 31.95 GiB RAM | AVX+ RE: Tales of Xillia - [BLES01815] - Asinine - 04-05-2018 This error: F {PPU[0x1000000] Thread (main_thread) [0x00879510]} class std::runtime_error thrown: Unregistered PPU function Is usually fixed by using PPU interpreter (fast) All tests must be done on master for compatibility reports aka: https://rpcs3.net/compatibility?b RE: Tales of Xillia - [BLES01815] - YukiChan456 - 04-05-2018 (04-05-2018, 12:29 AM)Asinine Wrote: This error: Thx for answering. With fast interpreter on RPCS3 v0.0.5-6638-568118634 Alpha | HEAD I got Quote:F {PPU[0x1000000] Thread (main_thread) [0x006af464]} MEM: Access violation reading location 0x207e00ec I´ll try to test a few settings and more versions. Will report back when I find something. Edit: Still the same on many versions but I´ll try more. |