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Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - Printable Version

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+--- Thread: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] (/showthread.php?tid=161407)

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RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - ps0ne - 12-27-2014

Great sound indeed thanks to Nekotekina streaming/playback improvements.

You can see picture just enable writing to color buffer.



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - ssshadow - 12-27-2014

(12-27-2014, 09:03 PM)ps0ne Wrote: Great sound indeed thanks to Nekotekina streaming/playback improvements.

You can see picture just enable writing to color buffer.

You are right, that "works" (and nukes performance).





RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - emunewzdecade - 02-24-2015

*rpcs3 revision 881dafc*


Code:
{RSXThread} Failed to compile shader:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors.  No code generated

E {RSXThread} Failed to compile vertex shader:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors.  No code generated

E {RSXThread} Could not link program: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

also features this error messages:
Code:
E {RSXThread} glGetUniformLocation(0x3, vc[4]): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, vc[5]): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, vc[6]): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, scaleOffsetMat): opengl error 0x0502



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - tambre - 02-25-2015

(02-24-2015, 09:46 PM)emunewzdecade Wrote: *rpcs3 revision 881dafc*


Code:
{RSXThread} Failed to compile shader:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors.  No code generated

E {RSXThread} Failed to compile vertex shader:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors.  No code generated

E {RSXThread} Could not link program: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

also features this error messages:
Code:
E {RSXThread} glGetUniformLocation(0x3, vc[4]): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, vc[5]): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, vc[6]): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, scaleOffsetMat): opengl error 0x0502

These errors are once again caused by your graphics card not supporting a newer version of OpenGL. Any game which uses Vertex Program (VP) or Fragment Program (FP) will mostly likely crash for you with the same errors.



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - mecripper - 07-21-2015

Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
Error:
Quote:E Unknown function 'cellSysutilAvcJoinRequest' in 'cellSysutil' module (0x3aeff8)
E Unknown function 'cellSysutilAvcSetVoiceMuting' in 'cellSysutil' module (0x3af0d8)
E Unknown function 'cellSysutilAvcUnloadAsync' in 'cellSysutil' module (0x3af138)
E Unknown function 'cellSysutilAvcSetAttribute' in 'cellSysutil' module (0x3af258)
E Unknown function 'cellSysutilAvcByeRequest' in 'cellSysutil' module (0x3af298)
E Unknown module 'cellSysutilAvcExt'
E Unknown function 'cellSysutilAvcExtLoadAsyncEx' in 'cellSysutilAvcExt' module (0x3af2f8)
E Unknown function 'cellSysutilAvcExtStopVoiceDetection' in 'cellSysutilAvcExt' module (0x3af318)
E Unknown function 'cellSysutilAvcExtStartVoiceDetection' in 'cellSysutilAvcExt' module (0x3af338)
E Unknown function 'cellSysutilAvcExtInitOptionParam' in 'cellSysutilAvcExt' module (0x3af358)
E Unknown module 'cellKey2char'
E Unknown function 'cellKey2CharClose' in 'cellKey2char' module (0x3af878)
E Unknown function 'cellKey2CharGetChar' in 'cellKey2char' module (0x3af898)
E Unknown function 'cellKey2CharOpen' in 'cellKey2char' module (0x3af8b8)
E Unknown function 'cellKey2CharSetMode' in 'cellKey2char' module (0x3af8d8)
E {PPU[0x1] Thread (main_thread)[0x003afc18]} sys_fs: sys_fs_open('flog_ps3.fpg') failed: device not mounted
E {PPU[0x1] Thread (main_thread)[0x003af8b8]} Unimplemented function: cellKey2CharOpen -> CELL_OK
E {PPU[0x1] Thread (main_thread)[0x003aef18]} cellGcmSys: cellGcmSetTile: bad compression mode! (8)
E {RSXThread} TODO: unknown/illegal method [0x0000e944](0x0)
E {RSXThread} TODO: unknown/illegal method [0x0000e944](0x0)
E {RSXThread} TODO: unknown/illegal method [0x0000e944](0x0)
E {RSXThread} TODO: unknown/illegal method [0x0000e944](0x0)
.............same error like up..............



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - mecripper - 07-22-2015

Build: cdf38d1
CPU: PPU Interpreter 2
SPU: SPU Interpreter 2



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - ps0ne - 09-04-2015

NPUB90041 version

kind of halfplayable



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - notq - 11-17-2015

v0.0.0.6-184-g5f6caf3 - DX12



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - emunewzdecade - 11-20-2015

(11-17-2015, 07:06 PM)notq Wrote: v0.0.0.6-184-g5f6caf3 - DX12

Very good performance!



RE: Super Puzzle Fighter II Turbo HD Remix [NPUB30017] - Dante38490 - 11-20-2015

(11-17-2015, 07:06 PM)notq Wrote: v0.0.0.6-184-g5f6caf3 - DX12
ah well, that's another blue games: 3
@vlj would you look at that ^^