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Dante's Inferno [NPUB30478] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dante's Inferno [NPUB30478] (/showthread.php?tid=198284) |
RE: Dante's Inferno [NPUB30478] - web1017 - 07-05-2020 RPCS3 v0.0.11-10619-05dc6ad6 Alpha | HEAD | Firmware version: 4.82 Intel® Core i7-6700HQ CPU @ 2.60GHz | 8 Threads | 15.90 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3 | TSX-FA Game is fully playable at 60fps from beginning to end. No noticeable Crashes. Small in-game Graphical issues with Virgil not rendering its glow and Some In Game cutscenes are not properly working. Note: No specific options are needed other than Frame limit set to "auto" in order to play at 60fps. Everything else should be left at Default options. RE: Dante's Inferno [NPUB30478] - drhycodan - 07-06-2020 There was this issue with the game where Vergil is suppose to have a blueish tint to him that was missing when I played it on rpcs3 RE: Dante's Inferno [NPUB30478] - BruceLeeFan88 - 01-28-2021 Using the most recent dev build, I'm running it at 4K@60fps with recommended settings on a i7 6700HQ with 16gb of ram and a 6GB GTX 1060 but there's constant audio stuttering during the cutscenes and sometimes during combat. I've tried all the fixes to no avail. Without the frame limit I can run it at 120fps. Seems odd that the audio would stutter. I've seen users with the same CPU and a slightly more powerful GPU play the game without audio stutter. Did I miss something somewhere? RE: Dante's Inferno [NPUB30478] - Chidreams - 01-30-2021 (01-28-2021, 09:33 AM)BruceLeeFan88 Wrote: Using the most recent dev build, I'm running it at 4K@60fps with recommended settings on a i7 6700HQ with 16gb of ram and a 6GB GTX 1060 but there's constant audio stuttering during the cutscenes and sometimes during combat. I've tried all the fixes to no avail. Without the frame limit I can run it at 120fps. Seems odd that the audio would stutter. I've seen users with the same CPU and a slightly more powerful GPU play the game without audio stutter. Did I miss something somewhere? I run this game at 4K as well what i found to work is to disable the multi threaded RSX, set frame limit 59.94, and that stopped the sound studded, i say give it a try RE: Dante's Inferno [NPUB30478] - snowboundmage - 06-01-2021 Alright, this game seems a lot more playable now, however satan is still a black square in some cutscenes, and an unfixible bridge glitch is still a thing https://youtu.be/KRxRJZx_Ns0 https://github.com/RPCS3/rpcs3/issues/9112 https://github.com/RPCS3/rpcs3/issues/8495 log file .gz is too big to attach, .gz is attached to my post here https://github.com/RPCS3/rpcs3/issues/8495 heres a save file attached, ![]() crashes on first attempt = 2 crashes on 10th attempt = 1 |