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God of War II HD [NPEA00256] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: God of War II HD [NPEA00256] (/showthread.php?tid=190188) |
RE: God of War II HD [NPEA00256] - MarioSonic2987 - 01-22-2018 (01-20-2018, 08:11 AM)andrej_ Wrote: Questions about this one. 1. Most PS3 games that claim that they support 1080p use a type of upscaling, and the emulator doesn't handle well this upscaling. You have to do it with Resolution Scale. DirectX 12 isn't so developed as Vulkan and OpenGL does. 2. About GPU usage, it's normal, because it's rendering PS3 graphics (2006). The bottleneck here is the CPU, not the GPU, because emulation relies on CPU. RE: God of War II HD [NPEA00256] - andrej_ - 01-24-2018 (01-22-2018, 07:38 AM)MarioSonic2987 Wrote: 2. About GPU usage, it's normal, because it's rendering PS3 graphics (2006). The bottleneck here is the CPU, not the GPU, because emulation relies on CPU. But why CPU is always < 50%? It's something about HT handling here.. RE: God of War II HD [NPEA00256] - MarioSonic2987 - 01-28-2018 (01-24-2018, 10:35 PM)andrej_ Wrote: But why CPU is always < 50%? It's something about HT handling here.. The emulated console CPU isn't very well optimized. The SPU side, specifically. This build provides more speed to this game. https://ci.appveyor.com/project/rpcs3/rpcs3/build/0.0.4-7799/artifacts It's unstable with some games, so be careful. RE: God of War II HD [NPEA00256] - Shad0wBlayze - 02-15-2018 (01-28-2018, 10:50 AM)MarioSonic2987 Wrote:(01-24-2018, 10:35 PM)andrej_ Wrote: But why CPU is always < 50%? It's something about HT handling here.. This version is awesome as far as performance. Problem is, the second I get in-game audio is gone. Anything I may need to do to fix that? RE: God of War II HD [NPEA00256] - loma4 - 03-25-2018 E {rsx::thread} RSX: F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader (in file Emu\RSX\VK\VKVertexProgram.cpp:350) RE: God of War II HD [NPEA00256] - Asinine - 03-29-2018 Use OpenGL, it should solve the crash above. RE: God of War II HD [NPEA00256] - loma4 - 03-30-2018 (03-29-2018, 02:10 AM)Asinine Wrote: Use OpenGL, it should solve the crash above. E {rsx::thread} RSX: dst index out of range: 16 E {rsx::thread} RSX: Failed to compile vertex shader: 0(222) : error C1008: undefined variable "dst_reg16" F {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Vertex info ----------- 0(222) : error C1008: undefined variable "dst_reg16" (0) : error C2003: incompatible options for link ' Used OpenGL last build RPCS3 v0.0.5-6605 RE: God of War II HD [NPEA00256] - Asinine - 03-31-2018 Thats a seperate error, and seems like a regression I'll report it. In the mean-time maybe try using a build from February with OpenGL. RE: God of War II HD [NPEA00256] - TarekZsc - 06-05-2018 i got 10 fps my spec i5 7400 gtx 1060 6gb 8gb of ram RE: God of War II HD [NPEA00256] - scroult - 04-13-2020 Hello, i can play the game at 40-50fps but when I open any menu, fps drops to 15 or lower like upgrading any skills menu, choosing game difficulty etc. |