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Red Dead Redemption GOTY Edition [BLES01294] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Red Dead Redemption GOTY Edition [BLES01294] (/showthread.php?tid=188169) |
RE: Red Dead Redemption GOTY Edition [BLES01294] - Knight - 08-05-2018 Not sure how to do this since this is my first try but here: Version = rpcs3-v0.0.5-7161-69af6074_win64 Date of test = 05/08/18 // 5th of August 2018 System Specs:
CPU: - Image Link
GPU: - Image Link
A lot of missing assets and almost no rendering of the landscape (see photo's). Although, framerate is sitting around 10-20 FPS in-game which is nearly 100% better than with SPU ASMJIT where FPS sits at around 6-12 FPS and is incredibly stuttery. The lack of landscape and assets could be contributing to the FPS increase, not sure but I think it's still quite significant regardless. Using SPU ASMJIT there are no missing assets or large graphical issues at all. Photos: (Take note of FPS) SPU LLVM Recompiler [/url] ASMJIT Recompiler LOG FILE: http://www.mediafire.com/file/gvki8z7pk5oh42m/RPCS3.7z/file (12.1MB down from 200MB - can't get it smaller, sorry!) RE: Red Dead Redemption GOTY Edition [BLES01294] - www.digitalitem.trade - 11-12-2018 Hi, 100% cpu usage on 6700k 4.4 GHZ <25% GPU usage GTX 1080 <2gb ram usage Default, Vulkan, GPU texture scaling So obviously some issue with whatever the cpu is calling Freezes after several minutes. Minor artifacts RE: Red Dead Redemption GOTY Edition [BLES01294] - Lagahan - 10-22-2019 Hangs on my system after opening Rockstar logos with TSX enabled, goes ingame with TSX disabled (albeit at 9-10fps). RE: Red Dead Redemption GOTY Edition [BLES01294] - Rockstar - 11-06-2019 I'm probably not the first to do so but I have succesfully completed the game on version v0.0.7-9047-35794dc3 (newer versions have color issues). Using: LLVM Recompiler for both PPU and SPU Load liblv2.sprx only Enable thread scheduler Enable SPU loop detection SPU Cache Preferred SPU Threads: 2 SPU Block Size: Safe TSX Enabled Vulkan 720p Resolution scale 100% AF: 16x AA: Auto Resulotion Scale Threshold: 16x16 Write Color Buffers No changes of any kind elsewhere except reducing audio buffer delay to 30ms. The emulator was ran on an i7-8700k running at 5GHz with an AVX offset of 2. Memory used is 32GB of 3200MHz RAM and last but not least a GTX 1080. In game performance hovered mostly between 10 and 20 FPS with some odd dips below and above that. Never at any point chugged the framerate to a point where the game turned completely unplayable but I spent most time playing whilst looking either down or up. This to prevent the game from actually slowing down and me taking forever to go places. Graphical glitches occur mostly with volumetric stuff (dust, clouds, etc.) but otherwise it looks like everything loads and runs about fine. The game hard-locked the emulator about 4 times with a further 3 soft-locks during the run. I'd say I spent about 25 real life hours completing the main story line and below is a screenshot of the game in the emulator showing the completion stats. https://gyazo.com/04e46c5d6311b5bbff51fe1df47b4b3e RE: Red Dead Redemption GOTY Edition [BLES01294] - jcbyn - 04-18-2020 Parameters for best experience : BLES01294 1.00 CPU PPU : Recompiler (LLVM) SPU : Recompiler (LLVM) Additional Settings: ON: Enable thread scheduler ; SPU Cache. OFF: Other settings TSX : Disabled SPU Block Size : Safe Preferred SPU Threads : Auto GPU Renderer : Vulkan Anisotropic Filter : Auto Anti-Aliasing : Disabled Default Resolution : 720 Resolution scale : As you want (100%-300%) Resolution Scale Threshold : 16x16 Additional settings : ON : VSync. OFF: Other settings AUDIO Audio Out : XAudio2 Audio Settings : ON : Downmix to Stereo Buffering : 100 ms ADVANCED Core : Debug Console Mode ON Load liblv2.sprx only GPU : Relaxed ZCULL Sync Driver Wake-Up Delay : 200µs VBlank Frequency : 60 Hz DEBUG GPU : ON : Use GPU Texture Scaling. OFF: Other settings CORE : All OFF RPCS3 v0.0.9-10228-0df6c415 Alpha | HEAD | Firmware version: 4.85 Intel® Core™ i5-9600K CPU @ 3.70GHz | 32 GiB RAM | GeForce RTX2060 | Win10 Pro RE: Red Dead Redemption GOTY Edition [BLES01294] - ColonelMilos - 06-08-2020 I have 100% CPU load and only ~5 FPS on i7 7700k/RX 570/latest RPCS3, any chances to fix it? RE: Red Dead Redemption GOTY Edition [BLES01294] - GarettJaxx - 07-16-2020 Game no longer boots for me regardless of settings - simply dumps me back at the RPCS3 GUI when it's finished loading the shader cache anyone else have this? Edit: seems some core RDR files had been deleted when transferring game between HDD's. Redumped the game and it works fine, so user error..... doh! RE: Red Dead Redemption GOTY Edition [BLES01294] - Pyro1992 - 10-17-2022 I Finishd today the game with patch 1.01. It runs very smooth only with some graphical issuel and minimal framedrops in Bigger Towns. i have an 99% FPS betwen 27-29. RPCS3 Version : Always latest Alpha via Autoupdater (0.024-14281-01c285fc Alpha) System: Windows 11 I7-12700k RTX 3080 12GB 24GB DDR4@3777mhz Game is on a M.2 PCI4 SSD Settings: (mostly taken from Youtube) CPU: PPU: Recompiler (LLVM) SPU: Recompiler (LLVM) SPU XFloat: Approximate XFloat SPU Block Size: Mega Preferred SPU: Auto Thread Scheduler: Operating System GPU: Renderer: Vulkan Aspect: 16:9 Framelimit:Auto Anisotropic Filter: 16x Anti-Aliasing: Auto ZCULL: Relaxed(Fastest) Shader Quality: High Resolution: 1280x720 Resolution Scale 200% (2560x1440) Resolution Scale Threshold: 1024x1024 Upscaling: Enabled 100% Shader Mode: Async (multi threaded) Number of Shader Compiler Threads: Auto Additional Settings: Write Color Buffers + Multithreaded RSX enabled RE: Red Dead Redemption GOTY Edition [BLES01294] - lainiwaku - 02-05-2023 i can confirm, i just finished it yesterday, can be moved to playable |