Resistance: Fall of Man [BCES00001] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Resistance: Fall of Man [BCES00001] (/showthread.php?tid=178629) |
RE: Resistance: Fall of Man [BCES00001] - lainiwaku - 03-02-2020 ok i figured out i was on llvm recompiler, i was usually playing on asmjit, everything works fine on asmjit recompiler, no glitch, no crash, no freeze... the game is for me playable on latest build RE: Resistance: Fall of Man [BCES00001] - ddscentral - 03-16-2020 0.0.9-9933-3566faab PPU LLVM & SPU ASMJIT OpenGL Renderer FPS is somewhat low sometimes but playable. But as soon as I enter the level "Into the Fire", some major glitches appear (see screenshot). Attaching the log too in case someone wants to take a look. These glitches did not occur in any of the previous levels. Using Vulkan or tinkering with the settings has no effect. I will try to pass that level anyway, will see if glitches occur in subsequent levels as well. Attaching the quick.sav savegame file (from dev_hdd0\game\BCES00001\USRDIR) in case anyone wants to test (not sure if this is the right savegame file though). RE: Resistance: Fall of Man [BCES00001] - digitaldude - 03-17-2020 Vulkan and spu llvm will give a lot more fps. RE: Resistance: Fall of Man [BCES00001] - ddscentral - 03-17-2020 I know SPU LLVM & Vulkan is faster, I use OpenGL & ASMJIT for stability reasons. I wonder what's causing all this green-colored glitching. Lighting effects ? RE: Resistance: Fall of Man [BCES00001] - digitaldude - 03-17-2020 https://github.com/RPCS3/rpcs3/issues/7606 might be this issue do what kd says in there. RE: Resistance: Fall of Man [BCES00001] - ddscentral - 03-19-2020 I have already passed that level (it's a pretty short one), next one seems to work fine, no corruption. Sadly, it seems I've backed up the wrong save file, can't get back to the same level. I really don't want to replay all the previous levels again. If I see this corruption in other levels, will try disabling fp16 to see if this will help. RE: Resistance: Fall of Man [BCES00001] - lainiwaku - 03-22-2020 OpenGL should really not be used on rpcs3 im not even sure developer still working on it but you should use vulkan, is faster and more stable never had green glitch on vulkan just tested it to confirm recent build didn't broke, i got 40fps and no glitch btw @"digitaldude" why you still don't want to move it to playable ? resistance 1 have no bug anymore RE: Resistance: Fall of Man [BCES00001] - icemann - 03-29-2020 Tested on the latest build revision (#7894). Game runs nigh on perfect, except for some occasional green flashes on both enemies and friendly NPCs. I only played a bit of the first level but it was running almost perfect. I'd call this one "Playable", though it's not 100% bug free, but free enough to be playable. Noticed no audio bugs, and no issues with dying and respawning. Happy to provide video if needed. RE: Resistance: Fall of Man [BCES00001] - lainiwaku - 03-31-2020 (03-29-2020, 05:49 AM)icemann Wrote: Tested on the latest build revision (#7894). Game runs nigh on perfect, except for some occasional green flashes on both enemies and friendly NPCs. but it is 100% bug free ... are you playing on openGL ? vulkan doesn"t have green glitch RE: Resistance: Fall of Man [BCES00001] - icemann - 03-31-2020 (03-31-2020, 07:03 AM)lainiwaku Wrote: but it is 100% bug free ... My test was using Vulkan. |