The Idolmaster One For All [BLJS10260] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: The Idolmaster One For All [BLJS10260] (/showthread.php?tid=177571) |
RE: The Idolmaster One For All [BLJS10260] - nikgtasa - 10-25-2021 I don't know how this can be "playable". Cutscenes have horrible audio and visual stuttering. https://youtu.be/EwH4lxmwe98 RE: The Idolmaster One For All [BLJS10260] - Ani - 10-25-2021 Your CPU is an engineering sample, which model is it? Needs verification without SPU Loop Detection and SPU Preferred Threads to 1/2. If it still happens, add a game report so it can be moved back to Ingame. RE: The Idolmaster One For All [BLJS10260] - yurinator557 - 10-26-2021 (10-25-2021, 10:37 PM)Ani Wrote: Your CPU is an engineering sample, which model is it?I suspect it is an i7-8700 engineering sample, seems to match the spec reported here RE: The Idolmaster One For All [BLJS10260] - nikgtasa - 10-29-2021 (10-26-2021, 06:16 AM)yurinator557 Wrote:(10-25-2021, 10:37 PM)Ani Wrote: Your CPU is an engineering sample, which model is it?I suspect it is an i7-8700 engineering sample, seems to match the spec reported here 8700k My mistake was following above poster's advice on settings. Running the game with default settings gave me much better results, after that i only had to upscale it and force white buffer. RE: The Idolmaster One For All [BLJS10260] - nikgtasa - 11-03-2021 Encountering frequent crashes while playing. Also during 5-person stages i encounter same sound problems. RE: The Idolmaster One For All [BLJS10260] - yurinator557 - 11-03-2021 (11-03-2021, 05:04 PM)nikgtasa Wrote: Encountering frequent crashes while playing. Also during 5-person stages i encounter same sound problems. Try disabling TSX You should also dump the license files for these: RE: The Idolmaster One For All [BLJS10260] - nikgtasa - 11-04-2021 (11-03-2021, 06:21 PM)yurinator557 Wrote:(11-03-2021, 05:04 PM)nikgtasa Wrote: Encountering frequent crashes while playing. Also during 5-person stages i encounter same sound problems. I don't really know what the license files are for and how to get them. The wiki page only said stuff about dumping the game but i assume that's if i don't have it on pc? The TSX disabling seems to have helped. Thanks. Also, the game has a glitch where it doesn't save favorite costumes. It resets them every in-game week. RE: The Idolmaster One For All [BLJS10260] - nikgtasa - 11-07-2021 Sometimes icons appear bugged and are misrepresented. Bars and hearts do not fill up and are instead completely full or empty regardless of progress. In this picture two hearts appear as they should but if bugged they would both be filled. Also setting SPU size to Mega helped me with 5girl Lives having glitchy sound. RE: The Idolmaster One For All [BLJS10260] - なんな - 08-05-2024 I've been playing this for 30 hours, and it works mostly great! Here are some problems I've seen (and solutions to them): Audio Audio has crackles if the buffer duration is medium-to-high (e.g. the default of 100 ms), or gaps if the buffer is low/disabled. Solution: I initially solved this by launching the application manually via GameMode (since the app does not directly support it yet). Then I completely disabled audio buffering, and I haven't had audio issues since! But that only helped with 3-girl performances. To get 5-girl performances to work without audio issues, I had to additionally set SPU size to "Mega", as suggested by nikgtasa above, and I also increased the Linux memlock limits to 2 GB, which was suggested on the GitHub issue tracker. Progress bars & hearts
Many places in the game utilize progress bars. There are also hearts which are essentially vertical progress bars. It seems that the rendering for them breaks whenever you load a save state. The bars are empty when they should be filled. Here's an example where the progress bar should be already midway through: The gameplay in the performance sections of the game suffer the most from this, since you can't time your Memory Appeals or Burst Appeals in an optimal manner without seeing the bars. Solution: If you just boot the game normally every time, the bars and hearts are rendered correctly. I could not get them to work when using save states, though. I tried the settings Write Color Buffers and Strict Rendering Mode, but neither of them helped (tried both separately and at the same time). Asset loading/lickering This problem has only happened once for me. During a performance, the background shortly flashed black. During this, only the character models were visible for a short while. Dance animation is sped up to an extreme during performance This too has only happened once. When the performance gameplay starts, the character models started doing the dance several times faster than normally. The animation went through the whole performance in ~20 seconds, but the gameplay and song played normally. This means that when the animation of the characters was finished, they just kept standing there until the song ended. I was caught off guard, but this bug didn't affect gameplay directly. My system information
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