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Uncharted: Drakes Fortune [BCES00065] - Printable Version

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+--- Thread: Uncharted: Drakes Fortune [BCES00065] (/showthread.php?tid=177562)

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RE: Uncharted: Drakes Fortune [BCES00065] - ori0032 - 11-14-2020

(11-07-2020, 06:23 AM)lainiwaku Wrote:
(11-06-2020, 08:59 PM)Loacoon Wrote: I didn't go far enough to confirm the blur problem. I can confirm that performances are too low on a good gaming system the be called playable (as stated, between 20 and 30, though it can go up to 45).

No loading screen or voices problems though.

no need to switch opengl, just need write color buffer
futhermore, 20 to 30fps  is playable
remember it's a  ps3 emulator...

I think I tried the write color buffer at the time but it didn't work. Apparently the blur and sound problems were general problems in the emulator due to a particular update or due to a particular feature. i do not know exactly. and maybe now it's been fixed but I did not check.


RE: Uncharted: Drakes Fortune [BCES00065] - parad - 02-15-2022

Test on RPCS3 0.0.20-13283-fd6c3398 Alpha

avg FPS 20~30

Custom Settings:
CPU:
Enable SPU loop detection

GPU: Vulkan
Anisotropic filter x16
Anti-Aliasing Disable
ZCULL Accurace - Approximate (Fast)
Resolution Scale 200% (2560x1440)
Enable Write Color Buffers
Enable Multithreaded RSX

Advanced:
Enable Accurate RSX reservation access
Disable PPu Non-Java Mode Fixup (Don't remember why)
Up Driver Wake-Up Delay to 10 (Help cancel crashes)

My Nvidia Setting that have effect:
Always enabled nvidia upscale and DLDSR

Finished game. For me - Playeble. Played with 7.1 Surrond. No sound glitchs. 
I find solution for crashes, but there still strange graphic glitch. Not crirical, but strange. 
If camera very close to object it covered with gray texture :
[Image: 2c9788db74c3.png]

___________________________________
CPU:- AMD Ryzen 7 3700X (Water Cooling)
GPU:- RTX 3070
Motherboards:- ROG Strix X570-F
RAM:- 32.0 GB (3200 MHz)
Sound Card: Asus Soar


RE: Uncharted: Drakes Fortune [BCES00065] - romano - 07-07-2022

I want to confirm I just finished game while ago.
Used RPCS3 v0022-13821.
From default settings + "write color buffers", I needed RSX FIFO Accuracy => Atomic to avoid hangs. Without it game hanged at beginning on end of ship fight scene, after I set "Atomic" game never hanged again for an entire game.
There were occasional graphic glitching in few areas but nothing game breaking.
I used 2 patches: to disable DOF and motion blur
PLAYABLE


RE: Uncharted: Drakes Fortune [BCES00065] - steelpuxnastik - 09-30-2022

(07-07-2022, 05:19 PM)romano Wrote: From default settings + "write color buffers", I needed RSX FIFO Accuracy => Atomic to avoid hangs. Without it game hanged at beginning on end of ship fight scene, after I set "Atomic" game never hanged again for an entire game.
There were occasional graphic glitching in few areas but nothing game breaking.
I used 2 patches: to disable DOF and motion blur
PLAYABLE

On RPCS3 Version: 0.0.24-14203-8170b91f Alpha | master with this settings still not work. Works only with ZCULL Accuracy => Approximate (fast), on Relaxed (fastest) level not loads, crashes on loading. With Approximate (fast) works but pretty unstable FPS, sometimes works even on 30FPS in game, but it's rarity. Cutscenes always 60 FPS without any problems.


RE: Uncharted: Drakes Fortune [BCES00065] - sendro85 - 10-21-2022

Just finished playing it to the end. No crashes on the latest builds.
Some graphical glitches [see attached screenshot
I have a AMD 2600x, RTX 3070.
at 1080p FPS ranging from 22-50. Not exceptional but perfectly playable with the following settings.
Code:
PPU Decoder: Recompiler (LLVM)
  PPU Threads: 2
  PPU Debug: false
  PPU Calling History: false
  Save LLVM logs: false
  Use LLVM CPU: ""
  Max LLVM Compile Threads: 0
  PPU LLVM Greedy Mode: false
  PPU LLVM Precompilation: true
  Thread Scheduler Mode: Operating System
  Set DAZ and FTZ: false
  SPU Decoder: Recompiler (LLVM)
  SPU Reservation Busy Waiting Percentage: 0
  SPU GETLLAR Busy Waiting Percentage: 100
  SPU Debug: false
  MFC Debug: false
  Preferred SPU Threads: 0
  SPU delay penalty: 3
  SPU loop detection: true
  Max SPURS Threads: 6
  SPU Block Size: Mega
  Accurate GETLLAR: false
  Accurate SPU DMA: false
  Accurate SPU Reservations: true
  Accurate Cache Line Stores: false
  Accurate RSX reservation access: true
  RSX FIFO Accuracy: Atomic
  SPU Verification: true
  SPU Cache: true
  SPU Profiler: false
  MFC Commands Shuffling Limit: 0
  MFC Commands Timeout: 0
  MFC Commands Shuffling In Steps: false
  Enable TSX: Disabled
  Accurate xfloat: false
  Approximate xfloat: true
  Relaxed xfloat: true
  Accurate PPU 128-byte Reservation Op Max Length: 0
  Stub PPU Traps: 0
  Full Width AVX-512: false
  PPU LLVM Java Mode Handling: false
  Use Accurate DFMA: true
  PPU Set Saturation Bit: false
  PPU Accurate Non-Java Mode: false
  PPU Fixup Vector NaN Values: false
  PPU Accurate Vector NaN Values: false
  PPU Set FPCC Bits: false
  Debug Console Mode: true
  Hook static functions: false
  Libraries Control:
    []
  HLE lwmutex: false
  SPU LLVM Lower Bound: 0
  SPU LLVM Upper Bound: 18446744073709551615
  TSX Transaction First Limit: 800
  TSX Transaction Second Limit: 2000
  Clocks scale: 100
  SPU Wake-Up Delay: 0
  SPU Wake-Up Delay Thread Mask: 63
  Max CPU Preempt Count: 0
  Allow RSX CPU Preemptions: true
  Sleep Timers Accuracy: Usleep Only
  Performance Report Threshold: 500
  Enable Performance Report: false
  Assume External Debugger: false
VFS:
  Enable /host_root/: false
  Initialize Directories: true
  Limit disk cache size: false
  Disk cache maximum size (MB): 5120
  Empty /dev_hdd0/tmp/: true
Video:
  Renderer: Vulkan
  Resolution: 1280x720
  Aspect ratio: 16:9
  Frame limit: 60
  MSAA: Disabled
  Shader Mode: Async Shader Recompiler
  Shader Precision: High
  Write Color Buffers: true
  Write Depth Buffer: false
  Read Color Buffers: true
  Read Depth Buffer: true
  Log shader programs: false
  VSync: false
  Debug output: false
  Debug overlay: false
  Renderdoc Compatibility Mode: false
  Use GPU texture scaling: false
  Stretch To Display Area: false
  Force High Precision Z buffer: false
  Strict Rendering Mode: false
  Disable ZCull Occlusion Queries: false
  Disable Video Output: false
  Disable Vertex Cache: false
  Disable FIFO Reordering: false
  Enable Frame Skip: false
  Force CPU Blit: false
  Disable On-Disk Shader Cache: false
  Disable Vulkan Memory Allocator: false
  Use full RGB output range: true
  Strict Texture Flushing: false
  Multithreaded RSX: true
  Relaxed ZCULL Sync: false
  Enable 3D: false
  Debug Program Analyser: false
  Accurate ZCULL stats: false
  Consecutive Frames To Draw: 1
  Consecutive Frames To Skip: 1
  Resolution Scale: 150
  Anisotropic Filter Override: 0
  Texture LOD Bias Addend: 0
  Minimum Scalable Dimension: 16
  Shader Compiler Threads: 0
  Driver Recovery Timeout: 1000000
  Driver Wake-Up Delay: 1
  Vblank Rate: 120
  Vblank NTSC Fixup: false
  DECR memory layout: false
  Allow Host GPU Labels: false
  Disable MSL Fast Math: false
  Vulkan:
    Adapter: NVIDIA GeForce RTX 3070
    Force FIFO present mode: false
    Force primitive restart flag: false
    Force Disable Exclusive Fullscreen Mode: false
    Asynchronous Texture Streaming 2: true
    Enable FidelityFX Super Resolution Upscaling: false
    FidelityFX CAS Sharpening Intensity: 50
    Asynchronous Queue Scheduler: Safe
  Performance Overlay:
    Enabled: false
    Enable Framerate Graph: false
    Enable Frametime Graph: false
    Framerate datapoints: 50
    Frametime datapoints: 170
    Detail level: Medium
    Framerate graph detail level: All
    Frametime graph detail level: All
    Metrics update interval (ms): 350
    Font size (px): 10
    Position: Top Left
    Font: n023055ms.ttf
    Horizontal Margin (px): 50
    Vertical Margin (px): 50
    Center Horizontally: false
    Center Vertically: false
    Opacity (%): 70
    Body Color (hex): "#FFE138FF"
    Body Background (hex): "#002339FF"
    Title Color (hex): "#F26C24FF"
    Title Background (hex): "#00000000"
  Shader Compilation Hint:
    Position X (px): 20
    Position Y (px): 690
  Shader Loading Dialog:
    Allow custom background: true
    Darkening effect strength: 30
    Blur effect strength: 0
Audio:
  Renderer: XAudio2
  Audio Provider: CellAudio
  RSXAudio Avport: HDMI 0
  Dump to file: false
  Convert to 16 bit: false
  Audio Format: Stereo
  Audio Formats: 0
  Audio Device: "@@@default@@@"
  Master Volume: 100
  Enable Buffering: true
  Desired Audio Buffer Duration: 100
  Enable Time Stretching: false
  Time Stretching Threshold: 75
  Microphone Type: "Null"
  Microphone Devices: "@@@@@@@@@@@@"
  Music Handler: Qt
Input/Output:
  Keyboard: "Null"
  Mouse: Basic
  Camera: "Null"
  Camera type: Unknown
  Camera flip: None
  Camera ID: Default
  Move: "Null"
  Buzz emulated controller: "Null"
  Turntable emulated controller: "Null"
  GHLtar emulated controller: "Null"
  Pad handler mode: Single-threaded
  Pad handler sleep (microseconds): 1000
  Background input enabled: true
  Show move cursor: false
System:
  License Area: SCEA
  Language: English (US)
  Keyboard Type: English keyboard (US standard)
  Enter button assignment: Enter with cross
  Console time offset (s): 0
  PSID high: 0
  PSID low: 0
Net:
  Internet enabled: Disconnected
  IP address: 0.0.0.0
  DNS address: 8.8.8.8
  IP swap list: ""
  PSN status: Disconnected
Savestate:
  Start Paused: false
  Suspend Emulation Savestate Mode: true
  Inspection Mode Savestates: false
  Save Disc Game Data: false
Miscellaneous:
  Automatically start games after boot: true
  Exit RPCS3 when process finishes: false
  Start games in fullscreen mode: false
  Prevent display sleep while running games: true
  Show trophy popups: true
  Show shader compilation hint: true
  Use native user interface: true
  GDB Server: 127.0.0.1:2345
  Silence All Logs: false
  Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Log: {}