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Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] (/showthread.php?tid=177360) |
RE: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - Asinine - 05-12-2022 Missing log file, and none of the screenshots show FPS counter. RE: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - iPhantasia97 - 12-25-2022 When making an image item, it seems the major problem is due to the PPU Decoder being set to LLVM, I can synthesize successfully using the interpreter (static) ppu decoder. Just it takes a longer time in loading screens and some animations. I want to try using the interpreter (dynamic) but it is currently grayed out, do anybody know why? Thanks! RE: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - Ani - 12-30-2022 That option is not implemented, that's why it's grayed out. RE: Ar tonelico Qoga Knell of Ar Ciel - [BLUS30639] - reyvarie - 01-07-2023 I don't recall if I actually typed out a reply for this and it didn't get approved or was stuck with my account not being activated back then. In any case I would like to say that the game is very much not in the "Playable" state as defined by the compatibility list. The screenshots shown are all from the very beginning of the game, before any of the major crash issues. I actually did manage to complete the game last year, but that required me to face hundreds of crashes and restarts. I tried using the settings in the image given and faced the same results. Granted, my laptops GPU is pretty bad (Radeon 540X), but in this there was no evidence that any of the major crash points were even reached. Here are the major issues which must be checked before any recategorisation of the game
RE: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - reyvarie - 06-08-2023 Just moved to a new and better laptop (Legion Slim 7i) and decided to test this again. Video framerate is great now and I no longer have issues with the battle music, so it seems like those two problems were hardware limitations. The framerate drops from the interpreter (static) workaround are also much more manageable with these specs. Screen transition crashes still occur with these specs whether the PPU decoder is on LLVM or static. EDIT: With PPU decoder on static and SPU decoder on dynamic, the screen transition crashes still exist but *much* less often. I managed to make it out of the prison in 3 attempts, while previously I took over 30. Did more attempts and managed to make it out again after a few crashes. Not sure if this is due to hardware improvements, emulator improvements, or both. Not sure if this is classifiable as "Playable" but it does seem to be reasonable with some perseverance. Worth testing more (I'll get to my replay eventually but not so soon, so feel free to fill in the role). EDIT 2: The person who was testing this with me was using the same PC as when they were playing before several years back. Back then they had single digit FPS on the static interpreter, so it seems like the FPS improvement (at least 30-60, for me I usually get higher than that with very rare brief drops to 15) on these settings is likely due to improvements on the emulator's side. These settings also cause the in-game videos to lag (eg. OP, cosmosphere intro), which can be avoided by switching back to LLVM and ASMJIT RE: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - lunasmeow - 07-28-2024 Is there any update on this? Sadly, I never got to play it on my PS3 before it died... the PS3 died as I was playing the game, only got a little ways in. So this is my only recourse to finally finish the series. RE: Ar tonelico Qoga Knell of Ar Ciel [BLUS30639] - Yaseeda - 01-20-2025 What helped me was enabling 'strict rendering mode' in GPU tab in config. |