Jak and Daxter Collection [BCUS98281] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Jak and Daxter Collection [BCUS98281] (/showthread.php?tid=174711) |
RE: Jak and Daxter Collection [BCUS98281] - QOTSANINSOADKORN - 01-26-2018 RPCS3 v0.0.4-6355-c8965564e Alpha | HEAD Please move to IN-GAME JAK 1 - 25-35 FPS JAK 1 - IN-GAME LOG RPCS3.rar (Size: 105.79 KB / Downloads: 7) JAK 2 - 15-20 FPS - water collision bug + SKY = DISCO JAK 2 - Smaller LOG RPCS3.rar (Size: 1.15 MB / Downloads: 10) JAK 3 - 5-10 FPS RE: Jak and Daxter Collection [BCUS98281] - az04 - 02-08-2018 (01-26-2018, 08:09 AM)Asinine Wrote: @az04 need log file and proper version identifier that includes commit, you can read the guidelines on submitting compatibility reports here: https://forums.rpcs3.net/thread-196671.html RPCS3 v0.0.4-6396-5b5f2d424 Alpha | HEAD Jak 1 on PPU Recompiler freezes on loading, on Interpreter it doesn't. Log is of recompiler run. Is this good? RE: Jak and Daxter Collection [BCUS98281] - Asinine - 02-09-2018 @az04 well if a game shows graphics we need a screenshot. But anyway as you can see with the post above yours and that this thread is already in the in-game category. It's no longer needed RE: Jak and Daxter Collection [BCUS98281] - notimiy - 06-20-2019 Later updates fixed graphics flickering in the first game (which was especially heavy in the title screen), it still runs slow. RE: Jak and Daxter Collection [BCUS98281] - quick.sliver1 - 03-31-2020 Ingame Gameplay FPS is Unstable. 60FPS shows on less rendering/low lighting/darker/Indoor area or moving the horizontal camera. # Gameplay FPS = (46~60) | (30~60) | (30~60) # Cutscenes stable (54~60) | (54~60) | (54~60) # RPCS3 v0.0.9-10073-fdd7f064 Alpha # Default setting [Res. scale= 300% Fullscreen 4K] # Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write). @ Few Random Graphic glitches
RE: Jak and Daxter Collection [BCUS98281] - Vegetable - 04-23-2021 RPCS3 Version: 0.0.15-12090-ba1699a8 Alpha CPU: Intel® Core™ i5-4670K CPU @ 4.00GHz GPU: GTX 970 Status: Jak 1 is fully playable Notes: Jak 1 is fully playable from start to finish! No crashes or visual glitches throughout the playthrough. FPS dipped to 10-20 in certain areas but overall remained a stable 60 for most of the game. RE: Jak and Daxter Collection [BCUS98281] - Codex - 05-05-2022 Has anyone come across this weird particle glitching on the warp gate? I've been trying to work out if I can fix it with tweaks but no luck so far. RPCS3 Version: 0.0.22-13550-3aebb8cb Alpha CPU: AMD Ryzen 9 5900X GPU: NVIDIA GeForce RTX 3070 Ti Tried defaults and current tweaks are: SPU XFloat Accuracy: Accurate MT RSX Async Texture Streaming GPU: Read Color Buffers But thought I'd check here before I get too deep. Logs attached, closed the game just after I got to the glitchy part. Ah, bother, forgot to attached the actual screenshot. RE: Jak and Daxter Collection [BCUS98281] - Codex - 06-01-2022 Spent a few nights playing around with every setting you can imagine, even the opengl renderer (which is extremely glitched with this game) and no dice. Went to look on the repository issues, turns out it's reported already: https://github.com/RPCS3/rpcs3/issues/11149 |