Journey [NPUA80275] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Journey [NPUA80275] (/showthread.php?tid=173743) |
RE: Journey [NPUA80275] - HamutKaput - 09-30-2018 rpcs3-v0.0.5-7405-da6ce80f Possible regression The previous checker pattern visuals are still present, However npow all the yellow tones in the game seems to be replaced with blue. Logs.7z (Size: 1.03 MB / Downloads: 1) RE: Journey [NPUA80275] - Still - 07-01-2019 rpcs3 0.0.6-8315-2bce3674 Specs: 4790K/GTX 1070 Settings: Vulkan, PPU Interpreter, SPU LLVM, no Write Color Buffers Status: Takes a long time to get to the loading screen. Occasional checkerboard artifact and graphics glitches. Around 10~15 fps during gameplay. Still just in-game and not considered playable. RE: Journey [NPUA80275] - Asinine - 03-04-2023 RPCS3 v0.0.27-14790-2de4c03f Alpha Ingame, first run I crashed on multiple version/regions of this game. I had to run it twice to get into the game both times if I had a clean SPU Cache due to below error: E SPU: [__spu-0x063e0-YSLxjqdsP2j5S0ojgfaxHFSfwteV] [0x063e0] No jump table targets at 0x06400 (6) And I also had this once after a couple minutes of playing: F {SPU[0x1000100] Thread (CellSpursKernel1) [0x0e350]} SIG: Thread terminated due to fatal error: Unknown STOP code: 0x2500 (op=0xe500, Out_MBox=empty) (in file C:\Users\ContainerAdministrator\AppData\Local\Temp\cirrus-ci-build\rpcs3\Emu\Cell\SPUThread.cpp:5778[:22], in function stop_and_signal) |