![]() |
Virtua Fighter 5: Final Showdown [NPEB00913] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Virtua Fighter 5: Final Showdown [NPEB00913] (/showthread.php?tid=158744) |
RE: Virtua Fighter 5: Final Showdown [NPEB00913] - vikas2316 - 02-09-2017 (02-08-2017, 02:47 PM)Ripika Wrote: With this build - rpcs3-v0.0.1-2017-02-07-47b4c649_win64 Correct me if am wrong, I think it's for Virtua Fighter 5: Final Showdown [NPUB30625] RE: Virtua Fighter 5: Final Showdown [NPEB00913] - digitaldude - 02-09-2017 (02-09-2017, 03:56 AM)vikas2316 Wrote:(02-08-2017, 02:47 PM)Ripika Wrote: With this build - rpcs3-v0.0.1-2017-02-07-47b4c649_win64 You are right in the log it says NPUB30625. RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Ripika - 02-11-2017 Correct version of the game this time lol + Game update 1.01 + Recompiler Build - rpcs3-v0.0.1-2017-02-11-3356a76c_win64 libresc, librtc, libspurs_jq, libsre Load times are almost instant ! Game starts at 1:00 RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 02-12-2017 What's PC settings do you have? Do you have SSD? Because I have long time loading on my HDD and nothing can help me. RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Ripika - 02-12-2017 (02-12-2017, 07:02 AM)Darkriot Wrote: What's PC settings do you have?No special setup were you using recompiler ? interpreter will be slower. Am using Seagate Barracuda 2TB 7200RPM SATA 6Gb/s 64MB Cache - OEM (ST2000DM001) to answer your question. RE: Virtua Fighter 5: Final Showdown [NPEB00913] - AlexVS - 02-14-2017 (02-12-2017, 07:02 AM)Darkriot Wrote: I have long time loading on my HDD and nothing can help me.I tried run on hdd5400rpm - this equally very fast loading (Interpreter and Recompiler both.. not counting the time to start llvm) LLE enable: - libfs, - libresc, - librtc, - libspurs_jq, - libsre RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Darkriot - 02-14-2017 yep, it's loading fast now! RE: Virtua Fighter 5: Final Showdown [NPEB00913] - MisterBlack - 02-25-2017 Not work! in last build 0.0.1-3944 log F {PPU[0x1000000] Thread (main_thread)} class std::out_of_range thrown: invalid unordered_map<K, T> key RE: Virtua Fighter 5: Final Showdown [NPEB00913] - Ani - 02-25-2017 Can you post full log? Did you use LLVM? If you did use LLVM retry with the latest build as that has been fixed. RE: Virtua Fighter 5: Final Showdown [NPEB00913] - AlexVS - 02-26-2017 This works is fine for me for all builds. Example last 0.0.1-3976 Vulkan / OpenGL both Interpreter / LLVM both OpenAL / Xaudio2 both LLE: libfs, libresc, librtc, libspurs, libsre |