God of War: Collection [BCUS98229] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: God of War: Collection [BCUS98229] (/showthread.php?tid=157700) |
RE: God of War: Collection [BCUS98229] - BlackDaemon - 01-07-2016 Goes ingame with decrypted saves from ps3 Requires changes from latest master commit b8486a489d. http://www.youtube.com/watch?v=cRCfgszaNbs RE: God of War: Collection [BCUS98229] - ZEROx - 03-06-2016 Some update on this game: The first thing i want to say there's huge progress on OGL backend lately, thanks vlj and kd-11, GOW2 has some render too now the second thing is i launched this games on hacked version, actual state of this game on recent master is Intro there are few exeptions Code: {SPU[0x33] Thread (BP_MiscCellSpursKernel0)[0x02c28]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2) RE: God of War: Collection [BCUS98229] - Ani - 03-06-2016 For the video thingy, LLE libavcdec with libvdec. I've seen that before with Steins;Gate 0. RE: God of War: Collection [BCUS98229] - ZEROx - 03-06-2016 Not helping, the game just frezes after 3d scene, video playback isn't starting the last log was Code: {PPU Thread[0x8a] (fios mediathread)[0x00473e60]} sys_fs: sys_fs_stat('/dev_bdvd/PS3_GAME/USRDIR/GOW1/exec/_movies/semo01.wav') failed: not found RE: God of War: Collection [BCUS98229] - BlackDaemon - 03-07-2016 Just tried to load using decrypted save from ps3. For some reason it works for me only, when using PPU Interpreter 1. Requires rpcs3/Emu/RSX/Common/TextureUtils.cpp editing (thanks to ZEROx for details) change Code: case CELL_GCM_TEXTURE_DEPTH24_D8: // Opaque type ; ATM do not copy anything to Code: case CELL_GCM_TEXTURE_DEPTH24_D8: // Opaque type ; ATM do not copy anything RE: God of War: Collection [BCUS98229] - kd-11 - 03-09-2016 (03-07-2016, 05:53 AM)BlackDaemon Wrote: Just tried to load using decrypted save from ps3. For some reason it works for me only, when using PPU Interpreter 1. Requires rpcs3/Emu/RSX/Common/TextureUtils.cpp editing (thanks to ZEROx for details) Are there graphical bugs if you dont add the default clause? (Just removing the exception, i mean). Seems to be an unimplemented texture type upload. RE: God of War: Collection [BCUS98229] - ZEROx - 03-09-2016 I can't compile if i remove the exception see this commit https://github.com/RPCS3/rpcs3/commit/1675a82efdb0d155cf2a22a04887d45b44d9aa5b i just reverted this little part of textureutils file RE: God of War: Collection [BCUS98229] - kd-11 - 03-09-2016 (03-09-2016, 11:03 AM)ZEROx Wrote: I can't compile if i remove the exception Just replace the throw with return std::vector<MipmapLevelInfo> (like the one for depth24_d8) and it should compile. The format 158 is CELL_GCM_TEXTURE_D8R8G8B8. Upload should be the same as A8R8G8B8 with a masked A component to 1. I'll submit a fix for some of the missing easy to fix formats later. RE: God of War: Collection [BCUS98229] - ZEROx - 03-11-2016 TextureUtils issue fixed by https://github.com/RPCS3/rpcs3/pull/1563 RE: God of War: Collection [BCUS98229] - BlackDaemon - 03-12-2016 Recorded video using recent master build. Unfortunately, it's working very unstable for me with PPU Interpreter 2 and crashes with PPU LLVM. http://www.youtube.com/watch?v=ixPsWgKZ85o |