Scogger HD - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: Homebrew (https://forums.rpcs3.net/forumdisplay.php?fid=10) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=11) +--- Thread: Scogger HD (/showthread.php?tid=156890) |
RE: Scogger HD - Dante38490 - 02-21-2014 PKG game RE: Scogger HD - ssshadow - 02-21-2014 (02-21-2014, 12:07 PM)Gundark Wrote: On my i5-3570k (still not OC) I have 6-7fps. How on earth did ssshadow have 35fps? Uncheck "Dump Depth/Color buffer" in settings. RE: Scogger HD - charnet3d - 02-22-2014 Hi, I tried running Scrogger HD (x86 and x64), but I get the following error after a few moments from hitting "System->Start": Quote:glEnable: opengl error 0x0500 (See Attachement below) This could be about my card not supporting some advanced OpenGL features. What minimal version of OpenGL needs to be supported in order to run the emulator ? When I checked my card's openGL support in Aida64 I found it fully supported up to OpenGL 4.0 Quote:--------[ OpenGL ]-------------------------------------------------------------- Maybe this problem is related to something else ? RE: Scogger HD - ssshadow - 02-22-2014 (02-22-2014, 01:31 AM)charnet3d Wrote: Hi, I tried running Scrogger HD (x86 and x64), but I get the following error after a few moments from hitting "System->Start": I don't know why (missing support, bugs in drivers, bugs in rpcs3), but Intel graphics are known to be mostly not working at the moment. I know that HD 3000 has missing OpenGL support, but I don't know if the required extensions are in HD 4000, or even HD 5000, or "Iris Pro". Does the sample homebrew such as tetris, basic triangle, etc, run for you? RE: Scogger HD - aniruddh - 02-23-2014 works with x86 as well on the latest version RE: Scogger HD - charnet3d - 02-23-2014 (02-22-2014, 10:22 AM)ssshadow Wrote:(02-22-2014, 01:31 AM)charnet3d Wrote: Hi, I tried running Scrogger HD (x86 and x64), but I get the following error after a few moments from hitting "System->Start": All the samples that has any graphic output give me the same error. "pad_test.elf" works fine. I looked for some OpenGL benchmarking utilities and tried gputest All the tests run just fine : [Image: jxA6Ede.png] Something that's worth mentioning is that when I set PCSX2 to use the GsDx plugin with an OpenGL renderer it doesn't work for me, but a Directx renderer works perfectly fine. Do you know what gl extentions are actually used ? Knowing them, I can do a comparison with what is supported on my card and see if I currently have any chance of running the emulator. Otherwise I'll have to wait for a Directx renderer if it'll come anytime soon RE: Scogger HD - ssshadow - 02-23-2014 No idea about that part unfortunately. Perhaps you should ask one of the developers. I think someone talked about it a while ago on this forum, perhaps you should try some searching, see if you find it. RE: Scogger HD - Gundark - 02-23-2014 Your Intel HD4000 have full support only for OpenGL 2.1. Since Ogl 3 should have the same functionality as dx10 it's probably fault of Intel drivers. If this is correct, ther's a chance that in the future Intel could implement missing features. RE: Scogger HD - ssshadow - 02-23-2014 (02-23-2014, 06:06 PM)Gundark Wrote: Your Intel HD4000 have full support only for OpenGL 2.1. Since Ogl 3 should have the same functionality as dx10 it's probably fault of Intel drivers. If this is correct, ther's a chance that in the future Intel could implement missing features. It is, 4.0 on Windows, 4.1 on MacOS X, 3.3 on Linux according to Wikipedia. Certainly not 2.1 though, I know for a fact that my HD 3000 does 3.1 RE: Scogger HD - Gundark - 02-23-2014 Then, my informations are outdated and they did updated their drivers. |